My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Wizard Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Wizard Guards Electro Wizard
Fireball
Firecracker Hog Rider Wizard Electro Wizard
Poison
Firecracker Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Guards Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Electro Wizard Guards The Log
Arrows
Zap Hog Rider
Firecracker
Zap Hog Rider
Hog Rider
Zap Arrows Firecracker The Log Wizard Guards Electro Wizard
Wizard
Hog Rider
Guards
Zap Hog Rider The Log
The Log
Hog Rider Zap Guards
Electro Wizard
Zap Hog Rider

Defense Synergies 2 12

Zap
Electro Wizard Arrows Firecracker Guards The Log
Arrows
Zap
Firecracker
The Log Zap Guards Electro Wizard
Hog Rider
Wizard
Guards The Log Electro Wizard
Guards
Zap Firecracker Wizard The Log Electro Wizard
The Log
Firecracker Zap Wizard Guards Electro Wizard
Electro Wizard
Zap Firecracker Wizard Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log Electro Wizard
Zap Firecracker The Log Electro Wizard
Electro Wizard
Firecracker Guards Electro Wizard
Arrows Firecracker The Log
Arrows The Log Zap Firecracker Guards Electro Wizard
Electro Wizard Zap Arrows Firecracker Wizard
Zap Arrows The Log Electro Wizard
Guards Firecracker Electro Wizard
Guards Electro Wizard Zap Arrows Firecracker Wizard The Log
Arrows Zap Firecracker Wizard Electro Wizard
Zap Wizard Guards The Log Electro Wizard
Wizard Zap Arrows Firecracker Guards The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Wizard Arrows Firecracker Electro Wizard
Arrows Zap Firecracker Wizard Guards The Log Electro Wizard
Zap Arrows Wizard The Log Firecracker Guards Electro Wizard
Electro Wizard
Wizard Arrows Firecracker Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Electro Wizard
Electro Wizard Zap Arrows Firecracker Wizard The Log
Guards Zap The Log Electro Wizard
Guards Zap The Log Electro Wizard
Guards
Arrows Firecracker Wizard Zap Electro Wizard
Guards Electro Wizard
Zap Electro Wizard Firecracker The Log
Guards
Guards
Zap Arrows Guards The Log Electro Wizard
Wizard Guards
Wizard Firecracker
Guards Electro Wizard Zap Firecracker The Log
Arrows Zap Firecracker Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards The Log
Arrows Firecracker Zap The Log Electro Wizard
Arrows The Log
Arrows Firecracker Guards The Log
Wizard Zap Arrows Firecracker The Log
Arrows Firecracker Wizard Zap
Arrows Firecracker Wizard The Log
Arrows The Log Zap Firecracker Wizard
Arrows The Log Zap Firecracker Wizard
Guards Electro Wizard
Firecracker Zap Arrows Wizard The Log Electro Wizard
Zap Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows
Zap Arrows Firecracker Wizard The Log Electro Wizard
Zap Arrows Firecracker Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Wizard
Arrows Firecracker The Log Zap Wizard Electro Wizard
Zap Arrows Wizard The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard Electro Wizard
Zap Electro Wizard Firecracker Wizard Guards
Zap Arrows Wizard The Log
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard The Log
Zap Electro Wizard Guards
Zap Arrows Firecracker Wizard Electro Wizard
Arrows The Log
Firecracker Wizard Electro Wizard
Arrows The Log Zap Firecracker Wizard
Zap Arrows
Firecracker
Zap Firecracker Guards The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard

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