My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Balloon Bowler Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Heal Spirit Elixir Golem Wizard Royal Ghost
The Log
Heal Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Elixir Golem Wizard Balloon Bowler Royal Ghost Mother Witch
Fireball
Elixir Golem Wizard Balloon Bowler Mother Witch
Poison
Elixir Golem Wizard Balloon Mother Witch
Lightning
Wizard Balloon Bowler Mother Witch
Rocket
Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Bowler Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Elixir Golem Royal Ghost Fireball Mother Witch Wizard Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Elixir Golem Royal Ghost Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Elixir Golem Balloon Wizard Bowler
Elixir Golem
Heal Spirit Fireball Wizard Balloon Bowler Royal Ghost Mother Witch
Fireball
Elixir Golem
Wizard
Heal Spirit Elixir Golem Balloon Royal Ghost
Balloon
Heal Spirit Elixir Golem Wizard Royal Ghost
Bowler
Heal Spirit Elixir Golem Mother Witch
Royal Ghost
Elixir Golem Wizard Balloon Mother Witch
Mother Witch
Elixir Golem Bowler Royal Ghost

Defense Synergies 0 3

Heal Spirit
Elixir Golem
Fireball
Wizard
Royal Ghost
Balloon
Bowler
Mother Witch
Royal Ghost
Wizard Mother Witch
Mother Witch
Bowler Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard
Bowler
Bowler
Fireball Bowler
Fireball Bowler Royal Ghost Mother Witch
Fireball Wizard
Bowler Fireball
Bowler Royal Ghost
Mother Witch Fireball Wizard Bowler Royal Ghost
Fireball Wizard
Bowler Fireball Wizard
Fireball Wizard Bowler Royal Ghost
Fireball Bowler
Wizard Fireball Bowler
Fireball Wizard Bowler Royal Ghost
Wizard Fireball Bowler Royal Ghost Mother Witch
Wizard Bowler Royal Ghost Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler Royal Ghost
Fireball Wizard Bowler Royal Ghost
Bowler
Bowler Fireball
Bowler
Fireball Wizard Mother Witch
Fireball Bowler
Fireball
Bowler
Fireball Bowler
Bowler Fireball Wizard
Wizard Fireball Bowler
Fireball Bowler
Bowler Fireball Wizard Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Bowler Royal Ghost
Fireball
Fireball
Fireball Wizard Bowler
Fireball Wizard Mother Witch
Wizard Bowler
Fireball Wizard Bowler
Fireball Wizard
Fireball Bowler
Fireball Wizard Bowler
Fireball Wizard
Fireball Bowler
Fireball
Fireball
Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball
Fireball Wizard Bowler
Fireball Wizard Bowler Mother Witch
Fireball Bowler
Fireball Wizard
Bowler
Fireball
Mother Witch Fireball Wizard Bowler
Fireball Wizard Bowler Royal Ghost
Fireball Wizard Bowler
Fireball
Fireball Wizard Mother Witch
Fireball Wizard
Fireball Bowler
Fireball Wizard
Fireball
Fireball Wizard Bowler
Fireball
Fireball Wizard
Fireball
Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball
Fireball Bowler
Fireball
Fireball Bowler Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: