My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Dart Goblin Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Dart Goblin
Zap
Fire Spirit Mortar Dart Goblin Prince
Barbarian Barrel
Fire Spirit Mortar Dart Goblin Wizard
The Log
Fire Spirit Dart Goblin Prince
Earthquake
Mortar
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Wizard Prince Mother Witch
Fireball
Mortar Dart Goblin Wizard Mother Witch
Poison
Mortar Dart Goblin Wizard Mother Witch
Lightning
Mortar Wizard Prince Mother Witch
Rocket
Mortar Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Dart Goblin Mortar Fireball Mother Witch Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Dart Goblin Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Prince Mother Witch
Mortar
Fire Spirit Dart Goblin Fireball The Log
Dart Goblin
Mortar Prince The Log
Fireball
Mortar The Log
Wizard
Prince
Prince
Fire Spirit Dart Goblin Wizard The Log
The Log
Mortar Dart Goblin Fireball Prince
Mother Witch
Fire Spirit

Defense Synergies 2 11

Fire Spirit
The Log
Mortar
Dart Goblin Fireball Wizard The Log
Dart Goblin
Mortar Prince The Log Mother Witch
Fireball
The Log Mortar
Wizard
Mortar Prince The Log
Prince
The Log Dart Goblin Wizard
The Log
Fireball Prince Fire Spirit Mortar Dart Goblin Wizard Mother Witch
Mother Witch
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Fireball Wizard The Log
Mortar Dart Goblin Prince The Log
Mortar Prince Fire Spirit Dart Goblin
Prince Mortar Dart Goblin
Fireball Prince The Log
Fireball The Log Fire Spirit Dart Goblin Mother Witch
Dart Goblin Fire Spirit Mortar Fireball Wizard
Dart Goblin Fireball The Log
Mortar Prince
Fire Spirit Dart Goblin Prince
Dart Goblin Mother Witch Fireball Wizard The Log
Dart Goblin Fireball Wizard
Mortar Prince Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard Mortar Dart Goblin Prince The Log
Mortar Prince
Mortar Fireball Prince The Log
Wizard Mortar Fireball Prince
Fire Spirit Mortar Fireball Dart Goblin Wizard Prince The Log
Mortar Wizard The Log Fire Spirit Dart Goblin Fireball Mother Witch
Mortar Dart Goblin Prince
Wizard Fire Spirit Dart Goblin Fireball Prince The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Mortar Wizard Prince The Log
Prince The Log
Prince Fireball The Log
Prince
Fire Spirit Fireball Wizard Mother Witch Dart Goblin
Prince Dart Goblin Fireball
Prince
Mortar Fireball Prince The Log
Dart Goblin
Dart Goblin Prince
Fireball Prince The Log
Prince Fireball Wizard
Wizard Dart Goblin Fireball
Mortar Dart Goblin Fireball Prince The Log
Dart Goblin Fireball Wizard The Log Mother Witch
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Dart Goblin The Log
Mortar Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball Prince The Log
Fireball Wizard Fire Spirit Mortar The Log
Fireball Wizard Mother Witch Fire Spirit Dart Goblin
Fire Spirit Mortar Dart Goblin Wizard The Log
Fireball The Log Fire Spirit Dart Goblin Wizard
Fireball The Log Mortar Dart Goblin Wizard
Fire Spirit Fireball Prince
Mortar Dart Goblin Fireball Wizard Prince The Log
Fireball Fire Spirit Dart Goblin Wizard
Fire Spirit Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball Prince The Log
Mortar Dart Goblin Fireball Wizard The Log
Mortar Dart Goblin Fireball Wizard The Log
Mortar Fireball
Fire Spirit Mortar Dart Goblin Fireball Wizard Prince The Log
Fire Spirit Mortar Dart Goblin Fireball Wizard The Log Mother Witch
Fireball Prince The Log
Fireball Wizard
Prince The Log
Mortar Fireball The Log
The Log Mother Witch Fire Spirit Mortar Fireball Wizard
Mortar Fireball The Log Dart Goblin Wizard
Fireball Mortar Wizard Prince The Log
Fireball Mortar Dart Goblin The Log
Fire Spirit Dart Goblin Fireball Wizard Mother Witch
Dart Goblin Fireball Wizard
Fireball
Mortar Dart Goblin Fireball Wizard The Log
Fireball
Prince
Fireball Wizard The Log
Fire Spirit Dart Goblin Fireball Prince
Fireball Fire Spirit Dart Goblin Wizard
The Log Fireball
Fireball Dart Goblin Wizard Prince
The Log Mortar Dart Goblin Fireball Wizard
Fireball
Dart Goblin Prince
Dart Goblin Fireball The Log
Dart Goblin Fireball
Mortar Dart Goblin Fireball Prince The Log

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