My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Furnace Skeleton Army Lumberjack
Zap
Bats Furnace Skeleton Army Prince
Barbarian Barrel
Furnace Wizard Skeleton Army Lumberjack
The Log
Furnace Skeleton Army Prince Lumberjack
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Prince Lumberjack
Fireball
Furnace Wizard Skeleton Army Lumberjack
Poison
Bats Furnace Wizard Skeleton Army
Lightning
Furnace Wizard Prince Lumberjack
Rocket
Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Furnace Lumberjack Wizard Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Furnace Lumberjack

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Prince Lumberjack
Furnace
Prince
Wizard
Prince Lumberjack Mega Knight
Skeleton Army
Prince
Mega Knight Bats Furnace Wizard Lightning Lumberjack
Lightning
Prince
Lumberjack
Bats Wizard Prince Mega Knight
Mega Knight
Bats Prince Wizard Lumberjack

Defense Synergies 0 12

Bats
Prince Lumberjack Mega Knight
Furnace
Skeleton Army Prince Lumberjack
Wizard
Skeleton Army Prince Lumberjack Mega Knight
Skeleton Army
Furnace Wizard Prince Lumberjack
Prince
Bats Furnace Wizard Skeleton Army
Lightning
Lumberjack
Bats Furnace Wizard Skeleton Army
Mega Knight
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Skeleton Army Lumberjack Bats Furnace Prince Mega Knight
Furnace Skeleton Army Prince Lumberjack Mega Knight Bats Lightning
Skeleton Army Prince Lumberjack Bats Furnace Mega Knight
Lightning Skeleton Army Prince Lumberjack Mega Knight
Skeleton Army Bats Furnace Lumberjack Mega Knight
Bats Furnace Lightning Wizard
Lightning Mega Knight
Furnace Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack Mega Knight
Bats Skeleton Army Furnace Wizard Lumberjack Mega Knight
Bats Furnace Wizard
Furnace Skeleton Army Prince Lumberjack Mega Knight Bats Wizard Lightning
Wizard Skeleton Army Mega Knight Bats Furnace Prince Lumberjack
Skeleton Army Furnace Prince Lumberjack Mega Knight
Skeleton Army Furnace Prince Lightning Lumberjack Mega Knight
Wizard Mega Knight Bats Furnace Skeleton Army Prince Lumberjack
Mega Knight Bats Furnace Wizard Skeleton Army Prince Lumberjack
Furnace Wizard Bats Lumberjack Mega Knight
Prince Lumberjack
Wizard Skeleton Army Mega Knight Bats Furnace Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Furnace Prince
Wizard Prince Lightning Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Furnace Prince Lightning
Skeleton Army Prince Lightning Lumberjack Mega Knight Bats
Skeleton Army Prince Lumberjack Mega Knight
Furnace Wizard Bats
Skeleton Army Prince Bats Furnace Lightning Lumberjack
Mega Knight Skeleton Army Prince Lumberjack
Lightning Mega Knight Bats Skeleton Army Prince
Skeleton Army
Mega Knight Bats Prince Lumberjack
Skeleton Army Lightning Mega Knight Prince
Skeleton Army Prince Lightning Mega Knight Wizard Lumberjack
Wizard Furnace Skeleton Army Mega Knight
Skeleton Army Bats Furnace Prince Lightning Lumberjack
Bats Mega Knight Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Prince
Wizard Furnace Mega Knight
Wizard Bats Furnace
Furnace Wizard
Wizard Lightning
Wizard Lightning
Lightning Bats Prince Lumberjack
Lightning Wizard Prince
Lightning Wizard
Lightning
Lightning
Lightning Furnace Prince
Lightning Furnace Wizard
Lightning Furnace Wizard Mega Knight
Lightning
Bats Lightning
Lightning Wizard Prince Mega Knight
Lightning Wizard Mega Knight
Lightning Prince Mega Knight
Lightning Wizard
Prince Lightning
Lightning
Furnace Wizard Mega Knight
Wizard Lightning
Lightning Wizard Prince Mega Knight
Lightning
Lightning Bats Furnace Wizard
Lightning Bats Wizard
Lightning
Lightning Wizard Mega Knight
Lightning
Prince Mega Knight
Wizard Lightning
Lightning Bats Skeleton Army Prince
Lightning Wizard
Lightning Wizard Prince Lumberjack Mega Knight
Wizard Lightning
Lightning
Prince Mega Knight
Bats Lightning
Bats Lightning
Lightning Prince Mega Knight

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