My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Barbarian Barrel Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Phoenix
Giant Snowball
Goblins Minions Mega Minion
Zap
Goblins Minions
Barbarian Barrel
Goblins Wizard
The Log
Goblins
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mega Minion Wizard
Fireball
Minions Mega Minion Wizard
Poison
Minions Mega Minion Wizard Phoenix
Lightning
Mega Minion Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Minions Mega Minion Phoenix Giant Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Minions Mega Minion

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Minions
Giant Barbarian Barrel Golem
Mega Minion
Giant Golem
Giant
Minions Mega Minion Barbarian Barrel Goblins Wizard
Wizard
Giant Golem
Barbarian Barrel
Giant Minions Golem
Golem
Mega Minion Minions Wizard Barbarian Barrel
Phoenix

Defense Synergies 0 8

Goblins
Mega Minion Wizard Barbarian Barrel Phoenix
Minions
Barbarian Barrel
Mega Minion
Goblins Wizard Barbarian Barrel
Giant
Wizard
Goblins Mega Minion Barbarian Barrel
Barbarian Barrel
Goblins Minions Mega Minion Wizard
Golem
Phoenix
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Wizard Barbarian Barrel
Goblins Minions Mega Minion Phoenix
Goblins Minions Mega Minion
Goblins Minions Mega Minion Phoenix
Barbarian Barrel
Barbarian Barrel Goblins Minions Mega Minion
Minions Mega Minion Wizard Phoenix
Barbarian Barrel Phoenix
Goblins Minions Phoenix
Goblins Barbarian Barrel Phoenix
Goblins Minions Mega Minion Wizard Barbarian Barrel
Minions Mega Minion Wizard Phoenix
Minions Wizard
Wizard Goblins Minions Mega Minion Barbarian Barrel
Phoenix
Wizard Goblins Minions
Goblins Minions Mega Minion Wizard Barbarian Barrel
Wizard Barbarian Barrel Minions Mega Minion
Phoenix
Wizard Goblins Minions Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel
Mega Minion Wizard Barbarian Barrel Phoenix
Goblins Minions
Barbarian Barrel Phoenix
Phoenix
Wizard Minions
Goblins Minions Mega Minion Phoenix
Phoenix
Goblins Minions Mega Minion Barbarian Barrel Phoenix
Mega Minion Phoenix
Minions Mega Minion Phoenix
Phoenix
Wizard
Wizard
Phoenix Goblins Minions Mega Minion Barbarian Barrel
Minions Mega Minion Wizard Barbarian Barrel Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Minions Mega Minion
Wizard
Wizard Barbarian Barrel
Wizard
Goblins Minions
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Minions
Mega Minion Wizard Barbarian Barrel
Wizard Barbarian Barrel
Minions
Wizard
Barbarian Barrel
Wizard Barbarian Barrel
Mega Minion
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard
Minions Mega Minion Wizard
Mega Minion
Wizard
Wizard
Minions Barbarian Barrel
Mega Minion Wizard
Barbarian Barrel
Mega Minion Wizard
Wizard
Mega Minion
Minions
Barbarian Barrel

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