My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Ice Golem Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Dark Prince Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ice Golem Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Ram Rider
Giant Snowball
Fire Spirit Bats Goblin Gang Witch Ram Rider
Zap
Fire Spirit Bats Goblin Gang Dark Prince Witch Ram Rider
Barbarian Barrel
Fire Spirit Goblin Gang Dark Prince Witch
The Log
Fire Spirit Goblin Gang Dark Prince Witch Ram Rider
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Bats Goblin Gang Witch
Royal Delivery
Fire Spirit Bats Goblin Gang Dark Prince Witch Ram Rider
Fireball
Goblin Gang Witch Ram Rider
Poison
Bats Goblin Gang Witch
Lightning
Ice Golem Dark Prince Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Ice Golem Goblin Gang Dark Prince Witch Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Ice Golem Goblin Gang

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Dark Prince Ram Rider
Bats
Ice Golem Dark Prince Ram Rider
Goblin Gang
Ice Golem Dark Prince
Ice Golem
Bats Goblin Gang Fire Spirit Witch Ram Rider
Dark Prince
Fire Spirit Bats Goblin Gang Witch Lightning Ram Rider
Witch
Ice Golem Dark Prince Ram Rider
Lightning
Ram Rider Dark Prince
Ram Rider
Lightning Fire Spirit Bats Ice Golem Dark Prince Witch

Defense Synergies 0 7

Fire Spirit
Ice Golem
Bats
Ice Golem Dark Prince
Goblin Gang
Ice Golem Dark Prince
Ice Golem
Fire Spirit Bats Goblin Gang Witch
Dark Prince
Bats Goblin Gang Witch
Witch
Ice Golem Dark Prince
Lightning
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Ram Rider
Bats Goblin Gang Dark Prince Witch Ram Rider
Goblin Gang Witch Ram Rider Fire Spirit Bats Dark Prince Lightning
Witch Bats Goblin Gang Dark Prince Ram Rider
Lightning Dark Prince
Goblin Gang Fire Spirit Bats Dark Prince
Bats Lightning Ram Rider Fire Spirit Goblin Gang Witch
Lightning Ice Golem Ram Rider
Witch Goblin Gang
Goblin Gang Fire Spirit Ice Golem Dark Prince
Bats Goblin Gang Witch Ice Golem Dark Prince Ram Rider
Bats Goblin Gang Witch Ram Rider
Fire Spirit Bats Goblin Gang Dark Prince Witch Lightning Ram Rider
Fire Spirit Bats Goblin Gang Dark Prince Witch
Goblin Gang Ram Rider
Goblin Gang Lightning Ram Rider
Bats Goblin Gang Dark Prince Witch
Fire Spirit Bats Goblin Gang Dark Prince Witch Ram Rider
Witch Fire Spirit Bats Ice Golem Dark Prince Ram Rider
Ram Rider
Goblin Gang Dark Prince Fire Spirit Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Dark Prince Witch
Goblin Gang Ice Golem Lightning
Goblin Gang Bats Ice Golem Dark Prince Witch Lightning Ram Rider
Goblin Gang Dark Prince Lightning Bats Ice Golem Ram Rider
Goblin Gang Dark Prince Witch Ram Rider
Fire Spirit Bats Goblin Gang Ice Golem Witch Ram Rider
Goblin Gang Dark Prince Bats Ice Golem Witch Lightning Ram Rider
Dark Prince
Lightning Bats Ice Golem Dark Prince Witch
Witch Goblin Gang
Bats Dark Prince Witch
Lightning Dark Prince
Dark Prince Lightning Goblin Gang Ice Golem Witch Ram Rider
Witch
Goblin Gang Witch Bats Ice Golem Dark Prince Lightning
Bats Ice Golem Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem
Ram Rider
Lightning
Lightning Ice Golem Dark Prince
Fire Spirit Dark Prince
Fire Spirit Bats Ice Golem Witch Ram Rider
Fire Spirit Witch
Fire Spirit Ice Golem Lightning Ram Rider
Lightning Ram Rider
Lightning Fire Spirit Bats Goblin Gang
Lightning Dark Prince Ram Rider
Lightning Fire Spirit
Lightning Fire Spirit Ice Golem
Lightning
Lightning Ice Golem
Lightning Witch
Lightning
Lightning
Bats Lightning
Lightning Fire Spirit Dark Prince
Lightning Fire Spirit Witch
Lightning
Lightning
Lightning
Lightning
Ice Golem Fire Spirit Dark Prince Witch
Witch
Witch Lightning Ram Rider
Lightning Witch Ram Rider
Lightning
Lightning Fire Spirit Bats Ice Golem Witch
Lightning Bats Witch
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit Bats Goblin Gang Dark Prince Witch
Lightning Fire Spirit Witch Ram Rider
Lightning Goblin Gang Dark Prince
Ice Golem Lightning
Lightning
Dark Prince
Bats Goblin Gang Witch Lightning
Bats Witch Lightning
Lightning Dark Prince Witch

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