My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Giant Skeleton
Giant Snowball
Mega Minion Hog Rider Witch
Zap
Witch
Barbarian Barrel
Valkyrie Witch Giant Skeleton
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mega Minion Valkyrie Hog Rider Witch Giant Skeleton
Fireball
Mega Minion Hog Rider Witch
Poison
Mega Minion Witch
Lightning
Mega Minion Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Fireball Valkyrie Hog Rider Giant Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Fireball Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Fireball Valkyrie Giant Skeleton
Fireball
Hog Rider Mega Minion Giant The Log
Valkyrie
Hog Rider Mega Minion Giant Witch Giant Skeleton
Hog Rider
Fireball Valkyrie The Log Giant Witch Giant Skeleton
Giant
Mega Minion Fireball Valkyrie Hog Rider Witch The Log
Witch
Valkyrie Hog Rider Giant Giant Skeleton
Giant Skeleton
Mega Minion Valkyrie Hog Rider Witch The Log
The Log
Hog Rider Fireball Giant Giant Skeleton

Defense Synergies 1 10

Mega Minion
Valkyrie Witch Giant Skeleton The Log
Fireball
The Log Valkyrie
Valkyrie
Mega Minion Fireball Witch The Log
Hog Rider
Giant
Witch
Mega Minion Valkyrie Giant Skeleton The Log
Giant Skeleton
Mega Minion Witch The Log
The Log
Fireball Mega Minion Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie The Log
Mega Minion Valkyrie Witch The Log
Witch Mega Minion Valkyrie Giant Skeleton
Witch Mega Minion Valkyrie
Fireball Valkyrie Giant Skeleton The Log
Fireball The Log Mega Minion Valkyrie
Mega Minion Fireball Witch
Fireball Valkyrie Giant Skeleton The Log
Witch
Valkyrie Giant Skeleton
Valkyrie Witch Mega Minion Fireball Giant Skeleton The Log
Mega Minion Fireball Witch
Fireball Valkyrie Witch Giant Skeleton The Log
Fireball Valkyrie Mega Minion Witch The Log
Fireball The Log
Fireball Valkyrie Witch
Fireball Mega Minion Valkyrie Witch The Log
Valkyrie Witch The Log Mega Minion Fireball Giant Skeleton
Valkyrie Fireball Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton
Fireball Mega Minion Valkyrie The Log
Giant Skeleton Valkyrie Witch The Log
Valkyrie Giant Skeleton Fireball The Log
Giant Skeleton Valkyrie Witch
Fireball Witch
Mega Minion Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Mega Minion Fireball Valkyrie Witch The Log
Witch Mega Minion
Mega Minion Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Mega Minion Fireball Valkyrie Giant Skeleton The Log
Valkyrie Mega Minion Fireball Witch Giant Skeleton The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Fireball Valkyrie Giant Skeleton The Log
Fireball Valkyrie The Log
Fireball Mega Minion Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mega Minion Fireball The Log
Fireball Valkyrie Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Mega Minion Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Fireball Witch
Fireball Mega Minion Witch
The Log Fireball
Fireball Mega Minion Valkyrie
The Log Fireball
Fireball Giant Skeleton
Mega Minion
Fireball Witch Giant Skeleton The Log
Fireball Witch
Fireball Witch Giant Skeleton The Log

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