My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Hog Rider
Zap
Goblins Bats Firecracker
Barbarian Barrel
Goblins Knight Firecracker Tesla
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Knight Firecracker Void Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Knight

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Bats
Knight Hog Rider Zap Firecracker
Zap
Firecracker Hog Rider Void Goblins Bats Knight
Knight
Bats Firecracker Hog Rider Zap
Firecracker
Zap Knight Hog Rider Bats
Tesla
Hog Rider
Goblins Bats Zap Knight Firecracker Void
Void
Zap Hog Rider

Defense Synergies 3 12

Goblins
Zap Knight Firecracker Tesla
Bats
Knight Zap Firecracker Tesla
Zap
Goblins Bats Knight Firecracker Tesla Void
Knight
Bats Firecracker Tesla Goblins Zap
Firecracker
Knight Goblins Bats Zap Tesla
Tesla
Knight Goblins Bats Zap Firecracker
Hog Rider
Void
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Void
Goblins Bats Zap Knight Firecracker Tesla
Tesla Goblins Bats Knight Void
Tesla Goblins Bats Knight Firecracker
Firecracker
Goblins Bats Zap Firecracker Tesla
Bats Tesla Zap Firecracker Void
Zap Tesla Void
Tesla Goblins
Knight Goblins Firecracker Tesla
Goblins Bats Zap Knight Firecracker Tesla
Tesla Bats Zap Firecracker
Tesla Bats Zap Knight
Goblins Bats Zap Firecracker Tesla
Knight Tesla
Zap Tesla
Tesla Goblins Bats Knight Firecracker
Tesla Goblins Bats Zap Knight Firecracker
Zap Bats Knight Firecracker Tesla
Tesla
Goblins Bats Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Tesla Void
Void Zap Knight Firecracker Tesla
Goblins Bats Zap Knight
Bats Zap Knight Tesla
Knight Tesla
Firecracker Bats Zap Tesla
Goblins Bats Knight Tesla Void
Knight Tesla
Zap Void Goblins Bats Knight Firecracker
Tesla
Bats Knight Tesla
Zap Void
Knight Tesla
Firecracker Tesla
Tesla Goblins Bats Zap Knight Firecracker
Bats Zap Firecracker Tesla
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void Zap
Void
Knight Firecracker Void
Zap Firecracker
Firecracker Bats Zap
Firecracker
Zap Firecracker
Void Zap Firecracker
Goblins Bats Void
Firecracker Void Zap Knight
Void Zap Firecracker
Knight Firecracker Void
Firecracker Void
Zap Firecracker
Zap Firecracker
Firecracker
Bats
Void Zap Firecracker
Zap Firecracker
Void
Void
Void
Zap Void
Zap Firecracker
Firecracker Void Zap
Void Zap
Void Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker Void
Void
Void Zap
Zap Void Firecracker
Firecracker
Zap Bats Void
Zap Firecracker
Void Knight Firecracker
Zap Firecracker
Void Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap Void
Void Zap Firecracker

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