My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Bowler Fisherman Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman Phoenix Night Witch
Giant Snowball
Fisherman Night Witch
Zap
Fisherman Night Witch
Barbarian Barrel
Night Witch
The Log
Fisherman
Earthquake
Arrows
Night Witch
Royal Delivery
Bowler Fisherman Night Witch
Fireball
Bowler Fisherman Night Witch
Poison
Fisherman Phoenix Night Witch
Lightning
Bowler Fisherman Phoenix Night Witch
Rocket
Bowler Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Fisherman Fireball Phoenix Night Witch Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Void Fisherman Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Void Bowler Fisherman Phoenix Night Witch
Fireball
Zap Giant
Giant
Zap Night Witch Fireball Void Bowler Fisherman
Void
Zap Giant
Bowler
Zap Giant Fisherman Night Witch
Fisherman
Zap Giant Bowler
Phoenix
Zap
Night Witch
Giant Zap Bowler

Defense Synergies 1 5

Zap
Fireball Void Bowler Fisherman Phoenix Night Witch
Fireball
Zap
Giant
Void
Zap
Bowler
Zap
Fisherman
Zap
Phoenix
Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Void
Zap Fisherman Phoenix Night Witch
Bowler Fisherman Void Night Witch
Night Witch Bowler Fisherman Phoenix
Fireball Bowler
Fireball Bowler Zap Night Witch
Zap Fireball Void Phoenix Night Witch
Bowler Zap Fireball Void Phoenix
Fisherman Phoenix Night Witch
Bowler Fisherman Phoenix Night Witch
Zap Fireball Bowler Fisherman Night Witch
Zap Fireball Phoenix Night Witch
Bowler Night Witch Zap Fireball
Fireball Bowler Zap Night Witch
Phoenix
Zap Fireball Bowler Fisherman
Fireball Bowler Fisherman Night Witch
Fireball Zap Bowler Fisherman Night Witch
Zap Fireball Bowler Fisherman
Fisherman Phoenix
Bowler Fireball Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Void Bowler Fisherman
Fireball Void Zap Bowler Fisherman Phoenix
Zap Bowler Fisherman
Bowler Zap Fireball Fisherman Phoenix Night Witch
Bowler Fisherman Phoenix Night Witch
Fireball Zap
Fireball Void Bowler Phoenix Night Witch
Fisherman Phoenix
Zap Void Fireball Phoenix
Phoenix
Bowler Phoenix
Zap Fireball Void Bowler Phoenix
Bowler Fireball Night Witch
Fireball Bowler
Phoenix Zap Fireball Bowler Fisherman Night Witch
Bowler Zap Fireball Phoenix
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Zap Bowler Fisherman
Fireball Void
Fireball Void
Fireball Zap Bowler
Fireball Zap
Bowler
Fireball Zap Bowler
Fireball Void Zap Fisherman
Fireball Void Bowler Fisherman Night Witch
Void Zap Fireball Bowler Fisherman
Fireball Void Zap
Fireball Void Bowler Fisherman
Fireball Void Fisherman
Zap Fireball Fisherman
Zap Fireball Bowler
Fireball Bowler
Fireball
Fisherman Night Witch
Void Zap Fireball Bowler Fisherman
Zap Fireball Bowler
Fireball Void Bowler Night Witch
Fireball Void
Void Bowler Fisherman
Zap Fireball Void
Zap Fireball Bowler
Fisherman
Fireball Void Zap Bowler Fisherman
Fireball Void Zap Bowler Fisherman
Fireball Void Zap Fisherman
Zap Fireball Night Witch
Zap Fireball Void
Fireball Void Bowler Night Witch
Void Zap Fireball Night Witch
Zap Void Fireball
Fireball Bowler
Zap Fireball Void Night Witch
Fireball Zap
Fireball
Fireball Void Bowler
Zap Fireball Bowler
Void Zap Fireball
Zap Fireball Bowler
Zap Fireball Void
Void Zap Fireball Bowler

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