My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Bowler Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Lava Hound
Giant Snowball
Hog Rider Lava Hound
Zap
Dark Prince Lava Hound
Barbarian Barrel
Heal Spirit Wizard Dark Prince
The Log
Heal Spirit Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Heal Spirit Lava Hound
Royal Delivery
Heal Spirit Hog Rider Wizard Dark Prince Bowler Mother Witch Lava Hound
Fireball
Hog Rider Wizard Bowler Mother Witch Lava Hound
Poison
Wizard Mother Witch Lava Hound
Lightning
Wizard Dark Prince Bowler Mother Witch
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Dark Prince Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Void Hog Rider Dark Prince Mother Witch Wizard Bowler Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Void Hog Rider Dark Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Hog Rider Wizard Dark Prince Bowler
Hog Rider
Heal Spirit Wizard Void Dark Prince Bowler Mother Witch
Wizard
Heal Spirit Hog Rider Dark Prince
Void
Hog Rider Lava Hound
Dark Prince
Heal Spirit Hog Rider Wizard Mother Witch
Bowler
Heal Spirit Hog Rider Mother Witch
Mother Witch
Hog Rider Dark Prince Bowler
Lava Hound
Void

Defense Synergies 0 4

Heal Spirit
Hog Rider
Wizard
Dark Prince
Void
Dark Prince
Wizard Bowler Mother Witch
Bowler
Dark Prince Mother Witch
Mother Witch
Dark Prince Bowler
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Void
Dark Prince
Bowler Void Dark Prince
Dark Prince Bowler
Dark Prince Bowler
Bowler Dark Prince Mother Witch
Wizard Void
Bowler Void
Dark Prince Bowler
Mother Witch Wizard Dark Prince Bowler
Wizard
Bowler Wizard Dark Prince
Wizard Bowler Dark Prince
Bowler
Wizard Dark Prince Bowler
Wizard Dark Prince Bowler
Wizard Dark Prince Bowler Mother Witch
Wizard Dark Prince Bowler Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince Bowler
Void Wizard Bowler
Dark Prince Bowler
Dark Prince Bowler
Dark Prince Bowler
Wizard Mother Witch
Dark Prince Void Bowler
Dark Prince
Void Dark Prince
Dark Prince Bowler
Void Dark Prince Bowler
Dark Prince Bowler Wizard
Wizard Bowler
Dark Prince Bowler
Bowler Wizard Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Bowler
Void
Void Dark Prince
Wizard Dark Prince Bowler
Wizard Mother Witch
Wizard Bowler
Wizard Bowler
Void Wizard
Void Bowler
Void Wizard Dark Prince Bowler
Void Wizard
Void Bowler
Void
Wizard Bowler
Wizard Bowler
Void Wizard Dark Prince Bowler
Wizard Bowler Mother Witch
Void Bowler
Wizard Void
Void Bowler
Void
Mother Witch Wizard Dark Prince Bowler
Void Wizard Bowler
Void Wizard Bowler
Void
Wizard Mother Witch
Wizard Void
Void Bowler
Void Wizard
Void
Wizard Bowler
Void Dark Prince
Wizard
Void Wizard Dark Prince Bowler
Wizard Bowler
Void
Dark Prince
Bowler
Void
Void Dark Prince Bowler

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