My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Inferno Dragon
Giant Snowball
Royal Recruits Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Tesla Royal Recruits Heal Spirit Valkyrie Electro Wizard
The Log
Royal Recruits Heal Spirit
Earthquake
Tesla
Arrows
Royal Recruits Heal Spirit
Royal Delivery
Royal Recruits Heal Spirit Valkyrie Electro Wizard Inferno Dragon
Fireball
Tesla Electro Wizard Inferno Dragon
Poison
Royal Recruits Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Void Tesla Valkyrie Electro Wizard Inferno Dragon Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Void Tesla Valkyrie

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Recruits
Heal Spirit Electro Wizard
Heal Spirit
Royal Recruits Valkyrie Inferno Dragon
Valkyrie
Heal Spirit Electro Wizard
Void
Lightning
Electro Wizard
Royal Recruits Valkyrie
Inferno Dragon
Heal Spirit

Defense Synergies 0 5

Tesla
Valkyrie Electro Wizard Inferno Dragon
Royal Recruits
Heal Spirit
Valkyrie
Tesla Electro Wizard
Void
Lightning
Electro Wizard
Tesla Valkyrie Inferno Dragon
Inferno Dragon
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Royal Recruits Valkyrie Void Electro Wizard
Inferno Dragon Tesla Royal Recruits Valkyrie Electro Wizard
Tesla Royal Recruits Valkyrie Void Lightning Electro Wizard Inferno Dragon
Tesla Royal Recruits Inferno Dragon Valkyrie Electro Wizard
Lightning Royal Recruits Valkyrie
Tesla Valkyrie Electro Wizard
Tesla Lightning Electro Wizard Inferno Dragon Void
Lightning Tesla Royal Recruits Valkyrie Void Electro Wizard
Tesla Inferno Dragon Royal Recruits
Tesla Royal Recruits Valkyrie Electro Wizard
Valkyrie Electro Wizard Tesla Royal Recruits
Tesla Inferno Dragon Electro Wizard
Tesla Royal Recruits Valkyrie Lightning Electro Wizard
Valkyrie Tesla Royal Recruits Electro Wizard
Royal Recruits Inferno Dragon Tesla Electro Wizard
Tesla Royal Recruits Lightning Electro Wizard Inferno Dragon
Tesla Royal Recruits Valkyrie Electro Wizard
Tesla Royal Recruits Valkyrie Electro Wizard
Valkyrie Tesla Royal Recruits Electro Wizard Inferno Dragon
Tesla Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Valkyrie Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Tesla Void Electro Wizard
Void Electro Wizard Tesla Valkyrie Lightning Inferno Dragon
Royal Recruits Valkyrie Lightning Electro Wizard
Royal Recruits Valkyrie Lightning Tesla Electro Wizard
Royal Recruits Tesla Valkyrie Inferno Dragon
Tesla Electro Wizard
Royal Recruits Tesla Valkyrie Void Lightning Electro Wizard
Tesla Royal Recruits Valkyrie Inferno Dragon
Royal Recruits Void Lightning Electro Wizard Valkyrie Inferno Dragon
Royal Recruits Tesla Inferno Dragon
Inferno Dragon Tesla Royal Recruits Valkyrie
Royal Recruits Lightning Valkyrie Void Electro Wizard
Royal Recruits Lightning Tesla Valkyrie
Royal Recruits Tesla Valkyrie
Tesla Royal Recruits Electro Wizard Valkyrie Lightning Inferno Dragon
Valkyrie Tesla Royal Recruits Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Royal Recruits Valkyrie
Void Electro Wizard
Lightning Void
Lightning Royal Recruits Valkyrie Void
Valkyrie
Lightning
Void Lightning
Lightning Void Electro Wizard
Void Lightning Royal Recruits Valkyrie Electro Wizard
Void Lightning
Lightning Void
Lightning Void
Lightning
Lightning
Lightning Royal Recruits
Lightning
Lightning
Void Lightning Electro Wizard
Lightning Valkyrie
Lightning Void
Lightning Void
Void Lightning
Lightning Royal Recruits Void
Valkyrie
Inferno Dragon
Void Lightning Electro Wizard
Void Lightning
Void Lightning
Lightning Electro Wizard
Lightning Electro Wizard Void
Lightning Void
Void Lightning
Void Lightning Electro Wizard
Lightning
Lightning Electro Wizard Royal Recruits Void
Lightning Electro Wizard
Void Lightning Valkyrie Electro Wizard
Lightning
Void Lightning
Royal Recruits
Royal Recruits Lightning Electro Wizard
Void Lightning Electro Wizard
Void Lightning Royal Recruits Electro Wizard

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