My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Tombstone Goblin Cage Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Balloon
Giant Snowball
Minions Royal Recruits Tombstone Balloon
Zap
Minions Tombstone Balloon
Barbarian Barrel
Royal Recruits Tombstone Goblin Cage
The Log
Royal Recruits Tombstone Goblin Cage
Earthquake
Tombstone Goblin Cage
Arrows
Minions Royal Recruits Tombstone
Royal Delivery
Minions Royal Recruits Goblin Cage Battle Healer Balloon
Fireball
Minions Tombstone Goblin Cage Battle Healer Balloon
Poison
Minions Royal Recruits Tombstone Goblin Cage Battle Healer Balloon
Lightning
Ice Golem Tombstone Goblin Cage Battle Healer Balloon
Rocket
Battle Healer Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Tombstone Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Tombstone Void Goblin Cage Battle Healer Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Tombstone Void

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Recruits Ice Golem Goblin Cage Battle Healer Balloon
Royal Recruits
Minions Ice Golem Battle Healer
Ice Golem
Balloon Minions Royal Recruits
Tombstone
Goblin Cage
Minions Battle Healer Balloon
Battle Healer
Minions Royal Recruits Goblin Cage Balloon
Void
Balloon
Balloon
Ice Golem Minions Goblin Cage Battle Healer Void

Defense Synergies 1 7

Minions
Ice Golem Royal Recruits Tombstone Goblin Cage Battle Healer
Royal Recruits
Minions Tombstone
Ice Golem
Minions Battle Healer
Tombstone
Minions Royal Recruits
Goblin Cage
Minions Battle Healer
Battle Healer
Minions Ice Golem Goblin Cage
Void
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Ice Golem Tombstone Goblin Cage Void
Minions Royal Recruits Tombstone Goblin Cage Battle Healer
Goblin Cage Minions Royal Recruits Tombstone Void
Royal Recruits Goblin Cage Minions Tombstone
Royal Recruits Tombstone Goblin Cage Battle Healer
Minions
Minions Tombstone Goblin Cage Void
Royal Recruits Ice Golem Goblin Cage Battle Healer Void
Minions Royal Recruits Tombstone Goblin Cage
Royal Recruits Ice Golem Battle Healer
Minions Royal Recruits Ice Golem Tombstone
Minions
Royal Recruits Tombstone Goblin Cage Minions Battle Healer
Minions Royal Recruits Tombstone Goblin Cage
Royal Recruits Tombstone Goblin Cage
Royal Recruits Goblin Cage
Minions Royal Recruits Tombstone Goblin Cage
Tombstone Goblin Cage Minions Royal Recruits Battle Healer
Goblin Cage Minions Royal Recruits Ice Golem Tombstone Battle Healer
Royal Recruits Goblin Cage
Royal Recruits Minions Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Tombstone Goblin Cage Battle Healer Void
Void Ice Golem Battle Healer
Royal Recruits Tombstone Minions Ice Golem Goblin Cage Battle Healer
Royal Recruits Ice Golem Goblin Cage Battle Healer
Royal Recruits Tombstone Goblin Cage Battle Healer
Minions Ice Golem
Royal Recruits Minions Ice Golem Tombstone Goblin Cage Battle Healer Void
Royal Recruits Goblin Cage Battle Healer
Royal Recruits Goblin Cage Void Minions Ice Golem Tombstone
Royal Recruits Tombstone Goblin Cage
Minions Royal Recruits Tombstone Goblin Cage
Royal Recruits Goblin Cage Void
Royal Recruits Ice Golem Tombstone Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Tombstone Minions Ice Golem Goblin Cage Battle Healer
Minions Royal Recruits Ice Golem Goblin Cage Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Ice Golem
Void
Void
Royal Recruits Ice Golem Void
Minions Ice Golem
Ice Golem
Void
Minions Void
Void Royal Recruits
Void
Ice Golem Void
Minions Void
Ice Golem
Royal Recruits
Minions
Void
Minions Void
Void
Void
Royal Recruits Void
Ice Golem
Void
Void
Void
Ice Golem
Minions Void
Void
Void
Void
Minions Royal Recruits Tombstone Void
Void
Ice Golem
Void
Royal Recruits
Minions Royal Recruits
Void
Void Royal Recruits

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