My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Battle Ram Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Void Bandit Battle Ram Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Void Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Rage P.E.K.K.A Bandit
Battle Ram
Bandit Bats P.E.K.K.A Electro Wizard Golden Knight
Rage
Bats Electro Wizard Golden Knight
Void
P.E.K.K.A
Electro Wizard Bats Battle Ram
Bandit
Battle Ram Bats Electro Wizard Golden Knight
Electro Wizard
P.E.K.K.A Battle Ram Rage Bandit
Golden Knight
Battle Ram Rage Bandit

Defense Synergies 0 6

Bats
P.E.K.K.A Bandit Electro Wizard Golden Knight
Battle Ram
Rage
Void
P.E.K.K.A
Bats Electro Wizard
Bandit
Bats Electro Wizard
Electro Wizard
Bats P.E.K.K.A Bandit
Golden Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard Golden Knight
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bats Void Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
Bats Bandit Electro Wizard
Bats Electro Wizard Void
Void P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A
Bandit Electro Wizard
Bats Electro Wizard Bandit
Bats Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Bats P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Bats P.E.K.K.A Electro Wizard
Bats Bandit Electro Wizard Golden Knight
Bats Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Bandit Electro Wizard
Void Bandit Electro Wizard
P.E.K.K.A Bandit Bats Electro Wizard Golden Knight
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bandit
Bats Electro Wizard
P.E.K.K.A Bats Void Bandit Electro Wizard
P.E.K.K.A
Void P.E.K.K.A Electro Wizard Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Void Electro Wizard
P.E.K.K.A Bandit Golden Knight
Electro Wizard Bats P.E.K.K.A Golden Knight
Bats P.E.K.K.A Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Bandit Golden Knight
Void Bandit Electro Wizard Golden Knight
Void Bandit
Void
Bats
Void Bandit Golden Knight
Bats Void Electro Wizard
Void Bandit Electro Wizard Golden Knight
Void
Void Bandit Golden Knight
Void Bandit
Bandit Golden Knight
Bandit
Bats
Void Bandit Electro Wizard
Golden Knight
Void
Void
Void
Void
Void Bandit Electro Wizard Golden Knight
Void Bandit Golden Knight
Void Bandit Golden Knight
Bats Electro Wizard
Electro Wizard Bats Void
Void
Void Bandit
Void Electro Wizard
P.E.K.K.A
Electro Wizard Bats Void Bandit
Electro Wizard
Void Electro Wizard
Void
P.E.K.K.A
Bats Electro Wizard Golden Knight
Bats Void Electro Wizard
Void Bandit Electro Wizard Golden Knight

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