My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Goblins Witch
Zap
Goblins Firecracker Inferno Tower Witch
Barbarian Barrel
Goblins Firecracker Inferno Tower Witch
The Log
Goblins Firecracker Witch
Earthquake
Firecracker Inferno Tower Witch
Arrows
Goblins Firecracker Witch
Royal Delivery
Goblins Firecracker Witch
Fireball
Firecracker Inferno Tower Witch
Poison
Firecracker Inferno Tower Witch Phoenix
Lightning
Inferno Tower Witch Phoenix
Rocket
Inferno Tower Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Firecracker Void Phoenix Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Firecracker Void Goblins Witch The Log Phoenix
Firecracker
Zap
Inferno Tower
Void
Zap
Witch
Zap
The Log
Zap
Phoenix
Zap

Defense Synergies 2 13

Goblins
Zap Firecracker Inferno Tower The Log Phoenix
Zap
Goblins Firecracker Inferno Tower Void Witch The Log Phoenix
Firecracker
The Log Goblins Zap Inferno Tower
Inferno Tower
The Log Goblins Zap Firecracker
Void
Zap
Witch
Zap The Log
The Log
Firecracker Inferno Tower Goblins Zap Witch
Phoenix
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Void The Log
Inferno Tower Goblins Zap Firecracker Witch The Log Phoenix
Inferno Tower Witch Goblins Void
Inferno Tower Witch Goblins Firecracker Phoenix
Firecracker The Log
The Log Goblins Zap Firecracker
Inferno Tower Zap Firecracker Void Witch Phoenix
Zap Inferno Tower Void The Log Phoenix
Inferno Tower Witch Goblins Phoenix
Goblins Firecracker Inferno Tower Phoenix
Goblins Witch Zap Firecracker The Log
Inferno Tower Zap Firecracker Witch Phoenix
Inferno Tower Zap Witch The Log
Goblins Zap Firecracker Witch The Log
Inferno Tower Phoenix
Inferno Tower Zap The Log
Goblins Firecracker Inferno Tower Witch
Goblins Zap Firecracker Witch The Log
Zap Witch The Log Firecracker
Inferno Tower Phoenix
Goblins Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower Void Witch
Void Zap Firecracker The Log Phoenix
Goblins Zap Inferno Tower Witch The Log
Zap Inferno Tower The Log Phoenix
Inferno Tower Witch Phoenix
Firecracker Zap Witch
Goblins Inferno Tower Void Witch Phoenix
Inferno Tower Phoenix
Zap Void Goblins Firecracker Inferno Tower Witch The Log Phoenix
Inferno Tower Witch Phoenix
Inferno Tower Witch Phoenix
Zap Void The Log Phoenix
Inferno Tower Witch
Firecracker Witch
Inferno Tower Witch Phoenix Goblins Zap Firecracker The Log
Zap Firecracker Inferno Tower Witch The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void Zap The Log
Void The Log
Firecracker Void The Log
Zap Firecracker The Log
Firecracker Zap Witch
Firecracker Witch The Log
The Log Zap Firecracker
Void The Log Zap Firecracker
Goblins Void
Firecracker Void Zap The Log
Void Zap Firecracker
Firecracker Void The Log
Firecracker Void
Zap Firecracker The Log
Zap Firecracker Witch The Log
Firecracker The Log
Void Zap Firecracker The Log
Zap Firecracker Witch The Log
Void The Log
Void
Void The Log
Zap Void The Log
Zap Firecracker The Log Witch
Witch
Firecracker Void The Log Zap Witch
Void Zap Witch The Log
Void Zap Firecracker The Log
Zap Firecracker Witch
Zap Firecracker Void Witch
Void
Void Zap The Log
Zap Void Firecracker
Firecracker The Log
Zap Void Witch
Zap Firecracker Witch
The Log
Void Firecracker
The Log Zap Firecracker
Void Zap
Firecracker
Zap Firecracker Witch The Log
Firecracker Zap Void Witch
Void Zap Firecracker Witch The Log

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