My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Inferno Tower Balloon
Barbarian Barrel
Firecracker Inferno Tower Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Lumberjack
Fireball
Firecracker Inferno Tower Balloon Lumberjack
Poison
Firecracker Inferno Tower Balloon
Lightning
Inferno Tower Balloon Lumberjack Archer Queen
Rocket
Inferno Tower Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Void Fireball Lumberjack Inferno Tower Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Void Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Lumberjack
Fireball
The Log Archer Queen
Inferno Tower
Void
Balloon
Balloon
Lumberjack Firecracker Void The Log
The Log
Fireball Balloon Lumberjack
Lumberjack
Balloon Firecracker The Log
Archer Queen
Fireball

Defense Synergies 4 6

Firecracker
The Log Inferno Tower Lumberjack
Fireball
The Log Inferno Tower Lumberjack
Inferno Tower
The Log Firecracker Fireball Lumberjack
Void
Balloon
The Log
Firecracker Fireball Inferno Tower Archer Queen Lumberjack
Lumberjack
Firecracker Fireball Inferno Tower The Log
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Void The Log
Inferno Tower Lumberjack Firecracker The Log
Inferno Tower Lumberjack Void
Inferno Tower Lumberjack Firecracker
Firecracker Fireball The Log Lumberjack
Fireball The Log Firecracker Lumberjack
Inferno Tower Firecracker Fireball Void
Fireball Inferno Tower Void The Log
Inferno Tower Lumberjack Archer Queen
Firecracker Inferno Tower Lumberjack
Firecracker Fireball The Log Lumberjack
Inferno Tower Firecracker Fireball
Inferno Tower Lumberjack Fireball The Log
Fireball Firecracker The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Fireball The Log Lumberjack
Firecracker Fireball Inferno Tower Lumberjack
Fireball Firecracker The Log Lumberjack
The Log Firecracker Fireball Lumberjack
Inferno Tower Lumberjack
Firecracker Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower Void
Fireball Void Firecracker The Log Lumberjack
Lumberjack Inferno Tower The Log
Lumberjack Fireball Inferno Tower The Log
Inferno Tower Lumberjack
Firecracker Fireball
Fireball Inferno Tower Void Lumberjack
Inferno Tower Lumberjack
Void Firecracker Fireball Inferno Tower The Log
Inferno Tower
Inferno Tower Lumberjack
Fireball Void The Log Archer Queen
Fireball Inferno Tower Lumberjack
Firecracker Fireball
Inferno Tower Firecracker Fireball The Log Lumberjack Archer Queen
Firecracker Fireball Inferno Tower The Log Archer Queen
Fireball Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker The Log
Firecracker Fireball Void The Log
Fireball Void The Log
Firecracker Fireball Void The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball Void The Log Firecracker
Fireball Void Lumberjack
Firecracker Void Fireball The Log
Fireball Void Firecracker Archer Queen
Firecracker Fireball Void The Log
Firecracker Fireball Void
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Void Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball Void The Log
Fireball Void
Void The Log
Fireball Void The Log
Firecracker The Log Fireball
Firecracker Fireball Void The Log
Fireball Void The Log
Fireball Void Firecracker The Log
Firecracker Fireball
Firecracker Fireball Void
Fireball Void
Void Fireball The Log
Void Firecracker Fireball
Firecracker Fireball The Log
Fireball Void
Fireball Firecracker Archer Queen
The Log Fireball
Fireball Void Firecracker Lumberjack
The Log Firecracker Fireball
Void Fireball Archer Queen
Firecracker Archer Queen
Firecracker Fireball The Log Archer Queen
Firecracker Fireball Void Archer Queen
Void Firecracker Fireball The Log Archer Queen

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