My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Fisherman Phoenix Night Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Fisherman Phoenix Night Witch
Giant Snowball
Bomber Fisherman Night Witch
Zap
Bomber Fisherman Night Witch
Barbarian Barrel
Bomber Night Witch
The Log
Bomber Fisherman
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Fisherman Night Witch
Fireball
Bomber Fisherman Night Witch
Poison
Bomber Fisherman Phoenix Night Witch
Lightning
Fisherman Phoenix Night Witch
Rocket
Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Void Fisherman Phoenix Night Witch Golden Knight Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Void Fisherman

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Giant Void Bomber Fisherman Phoenix Night Witch
Giant
Bomber Zap Night Witch Void Fisherman
Void
Zap Giant
Fisherman
Zap Giant
Phoenix
Zap
Night Witch
Giant Zap
Golden Knight

Defense Synergies 0 8

Bomber
Zap Fisherman Golden Knight
Zap
Bomber Void Fisherman Phoenix Night Witch Golden Knight
Giant
Void
Zap
Fisherman
Bomber Zap
Phoenix
Zap
Night Witch
Zap
Golden Knight
Bomber Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Void Golden Knight
Bomber Zap Fisherman Phoenix Night Witch
Fisherman Bomber Void Night Witch
Night Witch Bomber Fisherman Phoenix
Bomber
Bomber Zap Night Witch
Zap Void Phoenix Night Witch
Zap Void Phoenix Golden Knight
Fisherman Phoenix Night Witch
Bomber Fisherman Phoenix Night Witch
Bomber Zap Fisherman Night Witch
Zap Phoenix Night Witch
Night Witch Bomber Zap
Bomber Zap Night Witch Golden Knight
Phoenix
Zap Fisherman
Bomber Fisherman Night Witch
Bomber Zap Fisherman Night Witch Golden Knight
Zap Bomber Fisherman
Fisherman Phoenix
Bomber Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void Fisherman
Void Bomber Zap Fisherman Phoenix
Zap Fisherman Golden Knight
Zap Fisherman Phoenix Night Witch
Fisherman Phoenix Night Witch
Zap
Void Phoenix Night Witch
Fisherman Phoenix
Zap Void Phoenix
Phoenix
Phoenix Golden Knight
Zap Void Phoenix
Night Witch Golden Knight
Bomber
Phoenix Bomber Zap Fisherman Night Witch Golden Knight
Bomber Zap Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Golden Knight
Void Zap Fisherman Golden Knight
Void
Void
Bomber Zap
Zap
Bomber
Zap
Void Zap Fisherman Golden Knight
Void Fisherman Night Witch
Void Zap Fisherman Golden Knight
Void Zap
Void Fisherman Golden Knight
Void Fisherman
Zap Fisherman
Bomber Zap Golden Knight
Bomber Fisherman Night Witch
Void Bomber Zap Fisherman
Bomber Zap Golden Knight
Void Night Witch
Void
Void Fisherman
Zap Void
Zap Bomber
Fisherman
Void Zap Fisherman Golden Knight
Void Zap Fisherman Golden Knight
Void Zap Fisherman Golden Knight
Zap Night Witch
Zap Void
Void Night Witch
Void Bomber Zap Night Witch
Zap Void
Zap Void Night Witch
Zap
Void
Bomber Zap
Void Zap
Zap Golden Knight
Zap Void
Void Zap Golden Knight

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