My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Little Prince
Zap
Bomber Inferno Tower Skeleton Army Little Prince
Barbarian Barrel
Bomber Inferno Tower Skeleton Army Little Prince
The Log
Bomber Hog Rider Skeleton Army Little Prince
Earthquake
Bomber Hog Rider Inferno Tower Skeleton Army
Arrows
Bomber Skeleton Army Little Prince
Royal Delivery
Bomber Hog Rider Skeleton Army Little Prince
Fireball
Bomber Hog Rider Inferno Tower Skeleton Army Little Prince
Poison
Bomber Inferno Tower Skeleton Army Little Prince
Lightning
Inferno Tower Little Prince
Rocket
Hog Rider Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Void Little Prince Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Skeleton Army Void

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Fireball
Hog Rider The Log Little Prince
Hog Rider
Fireball The Log Bomber Void Little Prince
Inferno Tower
Skeleton Army
Void
Hog Rider
The Log
Hog Rider Fireball Little Prince
Little Prince
Fireball Hog Rider The Log

Defense Synergies 3 5

Bomber
The Log
Fireball
The Log Inferno Tower Little Prince
Hog Rider
Inferno Tower
Skeleton Army The Log Fireball
Skeleton Army
Inferno Tower The Log
Void
The Log
Fireball Inferno Tower Bomber Skeleton Army Little Prince
Little Prince
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower Void The Log
Inferno Tower Skeleton Army Bomber The Log
Inferno Tower Skeleton Army Bomber Void
Inferno Tower Skeleton Army Bomber
Bomber Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bomber
Inferno Tower Fireball Void Little Prince
Fireball Inferno Tower Void The Log
Inferno Tower Skeleton Army
Skeleton Army Bomber Inferno Tower Little Prince
Skeleton Army Bomber Fireball The Log
Inferno Tower Fireball
Inferno Tower Skeleton Army Bomber Fireball The Log
Bomber Fireball Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball The Log
Bomber Fireball Inferno Tower Skeleton Army
Fireball Bomber Skeleton Army The Log Little Prince
The Log Bomber Fireball Little Prince
Inferno Tower
Bomber Skeleton Army Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Void
Fireball Void Bomber The Log
Skeleton Army Inferno Tower The Log
Skeleton Army Fireball Inferno Tower The Log
Inferno Tower Skeleton Army
Fireball
Skeleton Army Fireball Inferno Tower Void
Inferno Tower Skeleton Army
Void Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Fireball Void The Log
Skeleton Army Fireball Inferno Tower
Bomber Fireball Skeleton Army
Inferno Tower Skeleton Army Bomber Fireball The Log Little Prince
Bomber Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void The Log
Fireball Void The Log
Fireball Void The Log
Fireball Void The Log
Bomber Fireball The Log
Fireball
Bomber The Log
Fireball The Log
Fireball Void The Log
Fireball Void
Void Fireball The Log
Fireball Void
Fireball Void The Log
Fireball Void
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber
Void Bomber Fireball The Log
Bomber Fireball The Log Little Prince
Fireball Void The Log
Fireball Void
Void The Log
Fireball Void The Log
The Log Bomber Fireball Little Prince
Fireball Void The Log
Fireball Void The Log
Fireball Void The Log
Fireball Little Prince
Fireball Void
Fireball Void
Void Bomber Fireball The Log
Void Fireball
Fireball The Log
Fireball Skeleton Army Void
Fireball
The Log Fireball
Fireball Void
The Log Bomber Fireball
Void Fireball
Fireball The Log
Fireball Void
Void Fireball The Log Little Prince

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