My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Little Prince
Barbarian Barrel
Knight Tesla Valkyrie Electro Wizard Little Prince
The Log
Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Tesla Hog Rider
Arrows
Little Prince
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Little Prince
Fireball
Tesla Hog Rider Electro Wizard Little Prince
Poison
Electro Wizard Little Prince
Lightning
Knight Tesla Mini P.E.K.K.A Valkyrie Electro Wizard Little Prince
Rocket
Valkyrie Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Little Prince Tesla Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Little Prince Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mini P.E.K.K.A
Knight
Hog Rider Arrows Electro Wizard Little Prince
Tesla
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider Electro Wizard Little Prince
Valkyrie
Hog Rider Mini P.E.K.K.A Electro Wizard Little Prince
Hog Rider
Arrows Knight Valkyrie Mini P.E.K.K.A Electro Wizard Little Prince
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Hog Rider
Little Prince
Knight Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 4 14

Arrows
Knight Tesla Mini P.E.K.K.A Valkyrie Little Prince
Knight
Tesla Electro Wizard Little Prince Arrows Mini P.E.K.K.A
Tesla
Knight Arrows Mini P.E.K.K.A Valkyrie Electro Wizard Little Prince
Mini P.E.K.K.A
Electro Wizard Arrows Knight Tesla Valkyrie
Valkyrie
Arrows Tesla Mini P.E.K.K.A Electro Wizard Little Prince
Hog Rider
Electro Wizard
Knight Mini P.E.K.K.A Tesla Valkyrie Little Prince
Little Prince
Knight Arrows Tesla Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Tesla Valkyrie Electro Wizard
Tesla Mini P.E.K.K.A Knight Valkyrie Electro Wizard
Tesla Mini P.E.K.K.A Knight Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie
Arrows Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Arrows Little Prince
Arrows Tesla Valkyrie Electro Wizard
Tesla Mini P.E.K.K.A
Knight Tesla Mini P.E.K.K.A Valkyrie Electro Wizard Little Prince
Valkyrie Electro Wizard Arrows Knight Tesla
Arrows Tesla Electro Wizard
Tesla Mini P.E.K.K.A Knight Valkyrie Electro Wizard
Valkyrie Arrows Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Tesla Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard
Tesla Arrows Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Tesla Knight Valkyrie Electro Wizard Little Prince
Arrows Valkyrie Knight Tesla Electro Wizard Little Prince
Mini P.E.K.K.A Tesla Electro Wizard
Valkyrie Arrows Knight Tesla Mini P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Knight Tesla Electro Wizard
Knight Tesla Mini P.E.K.K.A Valkyrie
Arrows Tesla Electro Wizard
Mini P.E.K.K.A Knight Tesla Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Tesla Valkyrie
Electro Wizard Knight Mini P.E.K.K.A Valkyrie
Tesla
Knight Tesla Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Tesla Valkyrie
Tesla Valkyrie
Tesla Electro Wizard Knight Mini P.E.K.K.A Valkyrie Little Prince
Arrows Valkyrie Tesla Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Electro Wizard
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Knight Valkyrie Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Little Prince
Arrows
Arrows
Arrows Valkyrie Little Prince
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard Little Prince
Electro Wizard
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Arrows
Electro Wizard
Electro Wizard
Electro Wizard Little Prince

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