My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Balloon Lumberjack
Zap
Fire Spirit Bats Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Inferno Tower
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Balloon Lumberjack
Fireball
Inferno Tower Balloon Lumberjack
Poison
Bats Inferno Tower Balloon
Lightning
Valkyrie Inferno Tower Balloon Lumberjack
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Arrows Valkyrie Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Arrows

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Balloon Lumberjack
Bats
Valkyrie Balloon Zap Lumberjack
Zap
Arrows Balloon Fire Spirit Bats Valkyrie Lumberjack
Arrows
Zap Balloon Lumberjack
Valkyrie
Fire Spirit Bats Balloon Lumberjack Zap
Inferno Tower
Balloon
Bats Zap Arrows Valkyrie Lumberjack Fire Spirit
Lumberjack
Valkyrie Balloon Fire Spirit Bats Zap Arrows

Defense Synergies 0 17

Fire Spirit
Zap Valkyrie Inferno Tower
Bats
Zap Valkyrie Inferno Tower Lumberjack
Zap
Fire Spirit Bats Arrows Valkyrie Inferno Tower Lumberjack
Arrows
Zap Valkyrie Inferno Tower Lumberjack
Valkyrie
Fire Spirit Bats Zap Arrows Inferno Tower Lumberjack
Inferno Tower
Fire Spirit Bats Zap Arrows Valkyrie Lumberjack
Balloon
Lumberjack
Bats Zap Arrows Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower
Inferno Tower Lumberjack Bats Zap Valkyrie
Inferno Tower Lumberjack Fire Spirit Bats Valkyrie
Inferno Tower Lumberjack Bats Valkyrie
Arrows Valkyrie Lumberjack
Arrows Fire Spirit Bats Zap Valkyrie Lumberjack
Bats Inferno Tower Fire Spirit Zap Arrows
Zap Arrows Valkyrie Inferno Tower
Inferno Tower Lumberjack
Fire Spirit Valkyrie Inferno Tower Lumberjack
Bats Valkyrie Zap Arrows Lumberjack
Arrows Inferno Tower Bats Zap
Inferno Tower Lumberjack Fire Spirit Bats Zap Valkyrie
Fire Spirit Valkyrie Bats Zap Arrows Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Lumberjack
Bats Arrows Valkyrie Inferno Tower Lumberjack
Fire Spirit Arrows Bats Zap Valkyrie Lumberjack
Zap Arrows Valkyrie Fire Spirit Bats Lumberjack
Inferno Tower Lumberjack
Valkyrie Fire Spirit Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Inferno Tower
Zap Arrows Valkyrie Lumberjack
Lumberjack Bats Zap Valkyrie Inferno Tower
Valkyrie Lumberjack Bats Zap Inferno Tower
Inferno Tower Valkyrie Lumberjack
Fire Spirit Arrows Bats Zap
Bats Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Lumberjack
Zap Bats Valkyrie Inferno Tower
Inferno Tower
Bats Valkyrie Inferno Tower Lumberjack
Zap Arrows Valkyrie
Valkyrie Inferno Tower Lumberjack
Valkyrie
Inferno Tower Bats Zap Valkyrie Lumberjack
Bats Arrows Valkyrie Zap Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Fire Spirit Zap Arrows Valkyrie
Arrows Fire Spirit Bats Zap
Fire Spirit Arrows
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Bats Lumberjack
Zap Arrows Valkyrie
Fire Spirit Zap Arrows
Fire Spirit
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Fire Spirit Zap Arrows
Fire Spirit Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Fire Spirit Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Fire Spirit Bats Zap Arrows
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Fire Spirit Bats
Fire Spirit Zap Arrows
Arrows
Valkyrie Lumberjack
Arrows Zap
Zap Arrows
Zap Bats
Bats Zap
Zap

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