My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Poison P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Valkyrie Poison Electro Wizard Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Valkyrie Poison

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A Mega Knight
Valkyrie
Bats P.E.K.K.A Electro Wizard
Poison
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Poison Electro Wizard Bats Valkyrie
Electro Wizard
P.E.K.K.A Valkyrie Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Poison Electro Wizard

Defense Synergies 1 15

Bats
Valkyrie P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Arrows
Mega Knight Valkyrie P.E.K.K.A
Valkyrie
Bats Arrows P.E.K.K.A Electro Wizard
Poison
Electro Wizard Mega Knight
P.E.K.K.A
Bats Arrows Valkyrie Electro Wizard
Electro Wizard
Bats Valkyrie Poison P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Mega Knight
Arrows Bats Poison Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
P.E.K.K.A Inferno Dragon Bats Valkyrie Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Poison P.E.K.K.A Mega Knight
Arrows Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Arrows Poison
Arrows Valkyrie Poison P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Poison Electro Wizard Arrows Mega Knight
Arrows Inferno Dragon Bats Poison Electro Wizard
P.E.K.K.A Mega Knight Bats Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Arrows Valkyrie Poison P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Valkyrie Electro Wizard
Arrows Valkyrie Poison Bats Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Mega Knight Bats Arrows Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Valkyrie Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Arrows Poison Bats Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
P.E.K.K.A Electro Wizard Mega Knight Bats Valkyrie Poison Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats Valkyrie
P.E.K.K.A Mega Knight Arrows Valkyrie Poison Electro Wizard
P.E.K.K.A Mega Knight Valkyrie
Valkyrie Mega Knight
Electro Wizard Bats Valkyrie Poison P.E.K.K.A Inferno Dragon
Bats Arrows Valkyrie Poison Mega Knight P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison Electro Wizard
Arrows Poison
Arrows Valkyrie Poison
Poison Arrows Valkyrie Mega Knight
Arrows Poison Bats
Arrows Poison
Arrows Poison
Arrows Poison
Bats Poison Electro Wizard
Poison Arrows Valkyrie Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Bats
Arrows Poison Electro Wizard Mega Knight
Arrows Valkyrie Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Valkyrie Mega Knight
Inferno Dragon
Arrows Poison Electro Wizard
Arrows Poison Mega Knight
Poison Arrows
Poison Bats Arrows Electro Wizard
Electro Wizard Bats Poison
Poison Arrows Mega Knight
Arrows Poison Electro Wizard
P.E.K.K.A Mega Knight
Arrows Poison
Electro Wizard Bats
Poison Arrows Electro Wizard
Arrows
Poison Valkyrie Electro Wizard Mega Knight
Arrows Poison
Arrows Poison
P.E.K.K.A Mega Knight
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Electro Wizard Mega Knight

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