My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Goblin Drill Miner
Giant Snowball
Skeletons Fire Spirit Goblin Drill Miner
Zap
Skeletons Fire Spirit Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Hunter Goblin Drill
The Log
Skeletons Fire Spirit Hunter Goblin Drill
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Fire Spirit Goblin Drill
Royal Delivery
Skeletons Fire Spirit Hunter Goblin Drill Miner
Fireball
Hunter Goblin Drill
Poison
Hunter Goblin Drill
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Tornado Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tornado Goblin Drill Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Tornado Miner Hunter Goblin Drill Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Tornado

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Miner Giant
Arrows
Giant Goblin Drill Miner
Giant
Arrows Hunter Miner Fire Spirit Tornado
Tornado
Giant Hunter
Hunter
Giant Tornado
Goblin Drill
Fire Spirit Arrows
Miner
Fire Spirit Giant Arrows

Defense Synergies 0 8

Skeletons
Fire Spirit Tornado Hunter
Fire Spirit
Skeletons Tornado Goblin Drill
Arrows
Tornado
Giant
Tornado
Skeletons Fire Spirit Arrows Hunter Goblin Drill
Hunter
Skeletons Tornado
Goblin Drill
Fire Spirit Tornado
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Skeletons Goblin Drill
Tornado Hunter Skeletons Fire Spirit Goblin Drill
Hunter Skeletons Goblin Drill
Arrows Tornado
Arrows Tornado Skeletons Fire Spirit Hunter
Tornado Hunter Fire Spirit Arrows
Arrows
Hunter Skeletons Tornado Goblin Drill
Tornado Skeletons Fire Spirit Hunter Miner
Skeletons Arrows Tornado Hunter Goblin Drill
Arrows Hunter Tornado
Hunter Goblin Drill Skeletons Fire Spirit
Fire Spirit Arrows Tornado Hunter Goblin Drill
Hunter Goblin Drill
Tornado Hunter Goblin Drill
Skeletons Arrows Tornado Hunter Goblin Drill
Fire Spirit Arrows Tornado Hunter Goblin Drill
Arrows Tornado Hunter Goblin Drill Fire Spirit
Tornado Hunter Goblin Drill
Fire Spirit Arrows Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Hunter Miner
Skeletons Hunter
Hunter Tornado
Skeletons Hunter Goblin Drill
Fire Spirit Arrows Skeletons Tornado Hunter
Skeletons Hunter
Hunter
Skeletons Tornado
Skeletons Goblin Drill
Hunter
Arrows Tornado
Skeletons Hunter
Skeletons Tornado Hunter Goblin Drill
Arrows Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Tornado Miner
Arrows Goblin Drill Miner
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Tornado Hunter
Fire Spirit Arrows Tornado
Arrows Fire Spirit Tornado Hunter
Arrows Miner Tornado
Fire Spirit Tornado
Miner Arrows Tornado
Fire Spirit Arrows Tornado
Fire Spirit Hunter Miner
Arrows
Arrows
Arrows Hunter Goblin Drill
Arrows
Arrows Tornado
Fire Spirit Arrows Hunter
Fire Spirit Arrows Tornado Miner
Arrows Tornado
Tornado
Arrows Goblin Drill
Arrows Tornado Fire Spirit Hunter
Arrows Miner Tornado Hunter
Arrows Tornado Miner
Miner Arrows Tornado
Fire Spirit Arrows Tornado Hunter
Arrows Hunter Miner
Arrows
Arrows
Fire Spirit
Fire Spirit Arrows Tornado Hunter
Arrows
Miner Hunter
Arrows
Arrows Tornado
Tornado
Tornado
Tornado Miner

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