My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone
Zap
Firecracker Tombstone Inferno Tower
Barbarian Barrel
Firecracker Tombstone Inferno Tower Electro Wizard Magic Archer
The Log
Firecracker Tombstone
Earthquake
Firecracker Tombstone Inferno Tower
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Electro Wizard Magic Archer
Fireball
Firecracker Tombstone Inferno Tower Electro Wizard Magic Archer
Poison
Firecracker Tombstone Inferno Tower Electro Wizard Magic Archer
Lightning
Tombstone Inferno Tower Electro Wizard Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Tower Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tombstone Tornado Poison Electro Wizard Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tombstone Tornado

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado
Tombstone
Inferno Tower
Tornado
Magic Archer Firecracker Poison The Log
Poison
Tornado The Log
The Log
Tornado Poison Magic Archer
Electro Wizard
Magic Archer
Magic Archer
Tornado The Log Electro Wizard

Defense Synergies 4 17

Firecracker
The Log Tombstone Inferno Tower Tornado Electro Wizard
Tombstone
Firecracker Poison Electro Wizard Magic Archer
Inferno Tower
The Log Electro Wizard Firecracker Tornado Poison
Tornado
Magic Archer Firecracker Inferno Tower Poison The Log Electro Wizard
Poison
Tombstone Inferno Tower Tornado The Log Electro Wizard
The Log
Firecracker Inferno Tower Tornado Poison Electro Wizard Magic Archer
Electro Wizard
Inferno Tower Firecracker Tombstone Tornado Poison The Log Magic Archer
Magic Archer
Tornado Tombstone The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Inferno Tower The Log Electro Wizard Magic Archer
Inferno Tower Firecracker Tombstone The Log Electro Wizard
Inferno Tower Tornado Tombstone Electro Wizard
Inferno Tower Firecracker Tombstone Electro Wizard
Firecracker Tombstone Tornado Poison The Log
Tornado The Log Firecracker Electro Wizard Magic Archer
Inferno Tower Tornado Electro Wizard Firecracker Tombstone Poison Magic Archer
Inferno Tower Poison The Log Electro Wizard Magic Archer
Inferno Tower Tombstone Tornado
Tornado Firecracker Inferno Tower Electro Wizard
Poison Electro Wizard Firecracker Tombstone Tornado The Log Magic Archer
Inferno Tower Firecracker Tornado Poison Electro Wizard Magic Archer
Tombstone Inferno Tower The Log Electro Wizard
Firecracker Tombstone Tornado Poison The Log Electro Wizard Magic Archer
Inferno Tower Tombstone Electro Wizard
Inferno Tower Tornado The Log Electro Wizard
Firecracker Tombstone Inferno Tower Tornado Poison Electro Wizard
Tombstone Firecracker Tornado The Log Electro Wizard Magic Archer
Tornado Poison The Log Firecracker Tombstone Electro Wizard Magic Archer
Inferno Tower Tornado Electro Wizard
Firecracker Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Inferno Tower Electro Wizard
Poison Electro Wizard Firecracker The Log Magic Archer
Tombstone Inferno Tower The Log Electro Wizard
Inferno Tower Tornado The Log Electro Wizard
Inferno Tower Tombstone
Firecracker Poison Tornado Electro Wizard Magic Archer
Tombstone Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Firecracker Tombstone Inferno Tower Tornado Poison The Log Magic Archer
Inferno Tower Tombstone
Tombstone Inferno Tower
Tornado Poison The Log Electro Wizard
Tombstone Inferno Tower
Firecracker Magic Archer
Tombstone Inferno Tower Electro Wizard Firecracker Tornado Poison The Log Magic Archer
Poison Firecracker Inferno Tower The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker The Log
Firecracker Poison Tornado The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Firecracker Poison The Log
Poison Firecracker The Log Magic Archer
Firecracker Poison Tornado Magic Archer
Firecracker Tornado Poison The Log Magic Archer
Poison The Log Firecracker Tornado Magic Archer
Poison The Log Firecracker Tornado
Tornado Poison Electro Wizard
Firecracker Poison Tornado The Log Electro Wizard Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Firecracker The Log Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison The Log Magic Archer
Firecracker Poison The Log Magic Archer
Magic Archer Firecracker Poison The Log
Tornado Poison
Firecracker Poison The Log Electro Wizard Magic Archer
Firecracker Tornado Poison The Log Magic Archer
Poison The Log Magic Archer
Tornado Poison
Tornado The Log
Poison The Log
Firecracker Tornado Poison The Log Magic Archer
Firecracker Poison The Log Tornado Electro Wizard Magic Archer
Tornado Poison The Log Magic Archer
Poison Firecracker Tornado The Log Magic Archer
Poison Firecracker Tornado Electro Wizard Magic Archer
Electro Wizard Firecracker Poison
Poison The Log Magic Archer
Firecracker Poison Electro Wizard Magic Archer
Firecracker Poison The Log Magic Archer
Electro Wizard Tombstone Magic Archer
Poison Firecracker Tornado Electro Wizard Magic Archer
The Log
Poison Firecracker Electro Wizard Magic Archer
The Log Firecracker Poison Magic Archer
Tornado Poison
Firecracker
Firecracker Tornado Poison The Log Electro Wizard Magic Archer
Firecracker Tornado Poison Electro Wizard Magic Archer
Poison Firecracker Tornado The Log Electro Wizard Magic Archer

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