My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers Mortar X-Bow
Barbarian Barrel
Skeletons Ice Spirit Archers Knight Mortar Tesla X-Bow
The Log
Skeletons Ice Spirit Archers X-Bow
Earthquake
Skeletons Archers Mortar Tesla X-Bow
Arrows
Skeletons Ice Spirit Archers
Royal Delivery
Skeletons Ice Spirit Archers Knight
Fireball
Archers Mortar Tesla X-Bow
Poison
Archers Mortar X-Bow
Lightning
Knight Mortar Tesla X-Bow
Rocket
Mortar X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Archers Knight Mortar Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Archers

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Archers Mortar X-Bow
Archers
Knight Ice Spirit Mortar X-Bow
Knight
Ice Spirit Archers Mortar X-Bow The Log
Mortar
Knight Ice Spirit Archers The Log
Tesla
X-Bow
Knight The Log Ice Spirit Archers
The Log
X-Bow Knight Mortar

Defense Synergies 9 18

Skeletons
Tesla X-Bow Ice Spirit Archers Knight Mortar The Log
Ice Spirit
X-Bow Skeletons Archers Knight Mortar Tesla The Log
Archers
Knight Skeletons Ice Spirit Mortar Tesla X-Bow The Log
Knight
Archers Tesla X-Bow Skeletons Ice Spirit Mortar The Log
Mortar
Skeletons Ice Spirit Archers Knight Tesla The Log
Tesla
Skeletons Knight X-Bow The Log Ice Spirit Archers Mortar
X-Bow
Skeletons Ice Spirit Knight Tesla The Log Archers
The Log
Tesla X-Bow Skeletons Ice Spirit Archers Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla X-Bow The Log
Skeletons Ice Spirit Knight Mortar Tesla X-Bow The Log
Mortar Tesla Skeletons Archers Knight
Tesla Skeletons Knight Mortar
X-Bow The Log
The Log Skeletons Archers Tesla X-Bow
Tesla Ice Spirit Archers Mortar X-Bow
Tesla X-Bow The Log
Tesla Skeletons Mortar X-Bow
Knight Skeletons Ice Spirit Archers Tesla
Archers Skeletons Knight Tesla X-Bow The Log
Tesla Archers
Mortar Tesla Skeletons Ice Spirit Knight X-Bow The Log
Ice Spirit Mortar Tesla X-Bow The Log
Knight Mortar Tesla X-Bow
Ice Spirit Mortar Tesla X-Bow The Log
Tesla Skeletons Knight Mortar X-Bow
Ice Spirit Mortar Tesla Archers Knight X-Bow The Log
Mortar The Log Ice Spirit Archers Knight Tesla
Mortar Tesla
Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla X-Bow
Archers Knight Mortar Tesla X-Bow The Log
Skeletons Ice Spirit Knight The Log
Knight Tesla X-Bow The Log
Skeletons Knight Tesla
Skeletons Ice Spirit Archers Tesla
Skeletons Archers Knight Tesla
Knight Tesla
Skeletons Ice Spirit Knight Mortar X-Bow The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla
Archers Tesla
Tesla Skeletons Ice Spirit Archers Knight Mortar X-Bow The Log
Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar X-Bow The Log
Mortar X-Bow The Log
X-Bow The Log
Knight The Log
Mortar The Log
Ice Spirit
Archers Mortar The Log
X-Bow The Log Ice Spirit
The Log Mortar X-Bow
X-Bow
Knight Mortar X-Bow The Log
Archers
Knight Mortar The Log
Mortar X-Bow
Mortar X-Bow The Log
X-Bow Mortar The Log
Mortar X-Bow The Log
Mortar
Archers Mortar X-Bow The Log
Mortar X-Bow The Log
X-Bow The Log
X-Bow The Log
Mortar X-Bow The Log
The Log Ice Spirit Mortar
Mortar X-Bow The Log
Mortar X-Bow The Log
Mortar X-Bow The Log
Archers X-Bow
Ice Spirit
Mortar X-Bow The Log
Ice Spirit
The Log
Ice Spirit Archers X-Bow
Archers
The Log
Knight
The Log Mortar
Ice Spirit The Log
Mortar X-Bow The Log

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