My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Wizard Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Wizard Three Musketeers Hunter Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Lava Hound
Giant Snowball
Spear Goblins Zappies Three Musketeers Lava Hound
Zap
Spear Goblins Zappies Three Musketeers Lava Hound
Barbarian Barrel
Spear Goblins Zappies Wizard Three Musketeers Hunter
The Log
Spear Goblins Zappies Three Musketeers Hunter
Earthquake
Spear Goblins Zappies
Arrows
Spear Goblins Zappies Lava Hound
Royal Delivery
Spear Goblins Zappies Wizard Three Musketeers Hunter Lava Hound
Fireball
Zappies Wizard Three Musketeers Hunter Lava Hound
Poison
Spear Goblins Zappies Wizard Three Musketeers Hunter Lava Hound
Lightning
Wizard Three Musketeers Hunter
Rocket
Wizard Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Earthquake Zappies Hunter Wizard Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Earthquake Zappies

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Zappies
Arrows
Lava Hound Earthquake
Earthquake
Spear Goblins Arrows Hunter Lava Hound
Zappies
Spear Goblins Three Musketeers Lava Hound
Wizard
Three Musketeers
Zappies
Hunter
Earthquake
Lava Hound
Arrows Earthquake Zappies

Defense Synergies 0 4

Spear Goblins
Arrows Earthquake Zappies
Arrows
Spear Goblins
Earthquake
Spear Goblins Zappies
Zappies
Spear Goblins Earthquake
Wizard
Three Musketeers
Hunter
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Zappies Wizard
Hunter Zappies Three Musketeers
Three Musketeers Hunter Zappies
Three Musketeers Hunter Zappies
Arrows Earthquake
Arrows Spear Goblins Earthquake Zappies Hunter
Three Musketeers Hunter Spear Goblins Arrows Zappies Wizard
Earthquake Arrows
Zappies Three Musketeers Hunter
Spear Goblins Zappies Hunter
Spear Goblins Arrows Earthquake Zappies Wizard Hunter
Arrows Three Musketeers Hunter Spear Goblins Zappies Wizard
Hunter Earthquake Zappies Wizard Three Musketeers
Wizard Three Musketeers Arrows Earthquake Zappies Hunter
Zappies Three Musketeers Hunter
Zappies Three Musketeers Hunter
Wizard Three Musketeers Arrows Zappies Hunter
Arrows Spear Goblins Zappies Wizard Three Musketeers Hunter
Arrows Earthquake Wizard Hunter Spear Goblins Zappies
Zappies Three Musketeers Hunter
Wizard Spear Goblins Arrows Earthquake Zappies Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zappies
Arrows Wizard Hunter
Zappies Spear Goblins Hunter
Hunter Zappies
Zappies Three Musketeers Hunter
Arrows Wizard Zappies Three Musketeers Hunter
Spear Goblins Zappies Hunter
Zappies Hunter
Spear Goblins Zappies
Zappies Three Musketeers
Zappies Hunter
Arrows
Zappies Wizard Three Musketeers Hunter
Wizard Zappies Three Musketeers
Zappies Spear Goblins Three Musketeers Hunter
Arrows Earthquake Zappies Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Wizard Arrows Earthquake
Arrows Wizard Spear Goblins Hunter
Arrows Earthquake Wizard
Arrows Earthquake Wizard Hunter
Arrows Wizard
Three Musketeers
Arrows Earthquake Wizard
Arrows Wizard
Earthquake Three Musketeers Hunter
Earthquake Arrows
Earthquake Arrows
Earthquake Spear Goblins Arrows Wizard Three Musketeers Hunter
Earthquake Arrows Wizard Three Musketeers
Arrows Earthquake Three Musketeers
Arrows Earthquake Wizard Three Musketeers Hunter
Arrows Earthquake Wizard
Earthquake
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Wizard Hunter
Arrows Earthquake Wizard Hunter
Arrows Wizard
Arrows
Arrows Wizard Hunter
Zappies Wizard
Arrows Earthquake Wizard Hunter
Arrows Zappies
Arrows Earthquake Wizard
Earthquake Spear Goblins Zappies
Arrows Zappies Wizard Three Musketeers Hunter
Arrows
Wizard Three Musketeers Hunter
Arrows Earthquake Wizard
Arrows
Three Musketeers
Zappies
Zappies

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