My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Sparky
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Sparky
Barbarian Barrel
Skeletons Tesla Elite Barbarians Valkyrie Wizard Sparky
The Log
Skeletons Elite Barbarians Sparky
Earthquake
Skeletons Tesla
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Elite Barbarians Valkyrie Wizard Sparky
Fireball
Minions Tesla Elite Barbarians Wizard Sparky
Poison
Minions Wizard Sparky
Lightning
Tesla Elite Barbarians Valkyrie Wizard Sparky
Rocket
Elite Barbarians Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Tesla Valkyrie Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Minions Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Rage Elite Barbarians Valkyrie Sparky
Tesla
Elite Barbarians
Valkyrie Rage Minions Wizard Sparky
Valkyrie
Elite Barbarians Minions Wizard Sparky
Wizard
Elite Barbarians Valkyrie Rage Sparky
Rage
Minions Elite Barbarians Sparky Wizard
Sparky
Rage Minions Elite Barbarians Valkyrie Wizard

Defense Synergies 3 10

Skeletons
Tesla Minions Elite Barbarians Wizard Sparky
Minions
Valkyrie Skeletons Tesla
Tesla
Skeletons Minions Valkyrie Wizard
Elite Barbarians
Valkyrie Skeletons Wizard
Valkyrie
Minions Elite Barbarians Tesla Wizard Sparky
Wizard
Skeletons Tesla Elite Barbarians Valkyrie
Rage
Sparky
Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Valkyrie Wizard Sparky
Elite Barbarians Sparky Skeletons Minions Tesla Valkyrie
Tesla Sparky Skeletons Minions Elite Barbarians Valkyrie
Tesla Elite Barbarians Sparky Skeletons Minions Valkyrie
Elite Barbarians Valkyrie Sparky
Skeletons Minions Tesla Valkyrie
Minions Tesla Wizard
Tesla Valkyrie Sparky
Tesla Sparky Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Tesla Valkyrie Sparky
Minions Valkyrie Skeletons Tesla Wizard
Minions Tesla Wizard
Tesla Sparky Skeletons Minions Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Sparky Minions Tesla
Elite Barbarians Sparky Tesla
Tesla Elite Barbarians Sparky
Tesla Wizard Sparky Skeletons Minions Elite Barbarians Valkyrie
Tesla Minions Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Minions Tesla
Sparky Tesla Elite Barbarians
Valkyrie Wizard Minions Tesla Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Elite Barbarians Sparky
Tesla Elite Barbarians Valkyrie Wizard
Skeletons Minions Elite Barbarians Valkyrie Sparky
Valkyrie Tesla Elite Barbarians Sparky
Skeletons Tesla Elite Barbarians Valkyrie Sparky
Wizard Skeletons Minions Tesla
Sparky Skeletons Minions Tesla Elite Barbarians Valkyrie
Tesla Elite Barbarians Valkyrie Sparky
Skeletons Minions Elite Barbarians Valkyrie Sparky
Skeletons Tesla Sparky
Minions Tesla Elite Barbarians Valkyrie Sparky
Elite Barbarians Valkyrie
Elite Barbarians Skeletons Tesla Valkyrie Wizard Sparky
Wizard Tesla Valkyrie Sparky
Tesla Elite Barbarians Sparky Skeletons Minions Valkyrie
Minions Valkyrie Tesla Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky
Wizard Minions
Wizard Sparky
Wizard
Wizard
Minions Elite Barbarians Sparky
Valkyrie Wizard Sparky
Wizard
Elite Barbarians Sparky
Minions
Elite Barbarians Sparky
Wizard Sparky
Wizard Sparky
Sparky
Minions Sparky
Wizard Sparky
Valkyrie Wizard
Minions Sparky
Wizard
Sparky
Valkyrie Wizard Sparky
Wizard Sparky
Wizard Sparky
Sparky
Elite Barbarians Wizard Sparky
Minions Wizard
Elite Barbarians Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Minions
Wizard
Valkyrie Wizard Sparky
Wizard
Sparky
Elite Barbarians Sparky
Minions Elite Barbarians Sparky
Sparky

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