My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant X-Bow Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Wall Breakers Goblin Giant X-Bow Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Phoenix
Giant Snowball
Fire Spirit Cannon Royal Hogs Wall Breakers
Zap
Fire Spirit Cannon Royal Hogs Wall Breakers Goblin Giant X-Bow
Barbarian Barrel
Fire Spirit Cannon Royal Hogs Wall Breakers X-Bow
The Log
Fire Spirit Cannon Royal Hogs Wall Breakers X-Bow
Earthquake
Cannon Royal Hogs X-Bow
Arrows
Fire Spirit Royal Hogs Wall Breakers
Royal Delivery
Fire Spirit Royal Hogs Wall Breakers
Fireball
Cannon Royal Hogs Wall Breakers X-Bow
Poison
Cannon Royal Hogs X-Bow Phoenix
Lightning
Cannon X-Bow Phoenix
Rocket
Royal Hogs X-Bow Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Wall Breakers Cannon Phoenix Royal Hogs Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Giant Snowball Wall Breakers Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Royal Hogs Wall Breakers Goblin Giant X-Bow Phoenix
Giant Snowball
Royal Hogs X-Bow Fire Spirit Wall Breakers Goblin Giant Phoenix
Cannon
Royal Hogs
Giant Snowball Fire Spirit
Wall Breakers
Fire Spirit Giant Snowball Goblin Giant
Goblin Giant
Fire Spirit Giant Snowball Wall Breakers
X-Bow
Giant Snowball Fire Spirit
Phoenix
Fire Spirit Giant Snowball

Defense Synergies 0 7

Fire Spirit
Giant Snowball Phoenix
Giant Snowball
Fire Spirit Cannon Goblin Giant X-Bow Phoenix
Cannon
Giant Snowball X-Bow
Royal Hogs
Wall Breakers
Goblin Giant
Giant Snowball
X-Bow
Giant Snowball Cannon
Phoenix
Fire Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Giant X-Bow
Cannon X-Bow Phoenix
Cannon Fire Spirit Giant Snowball
Cannon Phoenix
X-Bow
Fire Spirit Giant Snowball Cannon X-Bow
Giant Snowball Fire Spirit Cannon X-Bow Phoenix
Cannon Goblin Giant X-Bow Phoenix
Cannon X-Bow Phoenix
Fire Spirit Giant Snowball Cannon Phoenix
Giant Snowball Cannon Goblin Giant X-Bow
Giant Snowball Phoenix
Cannon Fire Spirit Giant Snowball X-Bow
Fire Spirit Giant Snowball Cannon X-Bow
Cannon X-Bow Phoenix
Giant Snowball Cannon X-Bow
Cannon X-Bow
Fire Spirit Cannon Giant Snowball X-Bow
Giant Snowball Fire Spirit Cannon
Cannon Phoenix
Fire Spirit Giant Snowball Cannon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball X-Bow
Giant Snowball X-Bow Phoenix
Goblin Giant
Goblin Giant X-Bow Phoenix
Cannon Goblin Giant Phoenix
Fire Spirit Giant Snowball Goblin Giant
Goblin Giant Phoenix
Goblin Giant Phoenix
Giant Snowball X-Bow Phoenix
Cannon Goblin Giant Phoenix
Phoenix
Giant Snowball Goblin Giant Phoenix
Cannon Goblin Giant
Cannon
Phoenix Goblin Giant X-Bow
Giant Snowball Cannon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Giant Snowball X-Bow
Goblin Giant X-Bow
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Goblin Giant
Fire Spirit
X-Bow Fire Spirit Giant Snowball
Giant Snowball X-Bow
Fire Spirit Giant Snowball X-Bow
X-Bow
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
X-Bow
Giant Snowball X-Bow
X-Bow Giant Snowball
X-Bow
Giant Snowball
Fire Spirit Giant Snowball X-Bow
Fire Spirit Giant Snowball X-Bow
X-Bow
Giant Snowball
X-Bow
Giant Snowball X-Bow
Giant Snowball Fire Spirit
X-Bow Giant Snowball
Giant Snowball X-Bow
X-Bow
Fire Spirit Giant Snowball X-Bow
Giant Snowball
Giant Snowball
Giant Snowball X-Bow
Giant Snowball
Giant Snowball
Fire Spirit X-Bow
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Goblin Giant X-Bow

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