My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Giant Goblin Cage Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant
Barbarian Barrel
Ice Spirit Archers Goblin Cage Wizard
The Log
Ice Spirit Archers Royal Giant Goblin Cage
Earthquake
Archers Goblin Cage Elixir Collector
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Goblin Cage Wizard
Fireball
Archers Goblin Cage Wizard Elixir Collector
Poison
Archers Goblin Cage Wizard Elixir Collector
Lightning
Goblin Cage Wizard Elixir Collector
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Archers Goblin Cage Freeze Wizard Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Giant Snowball Archers Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Cage Giant Snowball Archers Royal Giant
Giant Snowball
Ice Spirit Archers Royal Giant Goblin Cage
Archers
Ice Spirit Giant Snowball Royal Giant Goblin Cage
Royal Giant
Ice Spirit Ice Spirit Giant Snowball Archers Wizard
Goblin Cage
Ice Spirit Giant Snowball Archers
Wizard
Royal Giant
Elixir Collector
Freeze

Defense Synergies 1 9

Ice Spirit
Goblin Cage Giant Snowball Archers Wizard
Giant Snowball
Ice Spirit Archers Goblin Cage Wizard
Archers
Ice Spirit Giant Snowball Goblin Cage
Royal Giant
Goblin Cage
Ice Spirit Giant Snowball Archers Wizard
Wizard
Ice Spirit Giant Snowball Goblin Cage Freeze
Elixir Collector
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard
Ice Spirit Goblin Cage
Goblin Cage Giant Snowball Archers Freeze
Goblin Cage
Goblin Cage
Freeze Giant Snowball Archers
Giant Snowball Ice Spirit Archers Goblin Cage Wizard Freeze
Goblin Cage
Goblin Cage
Ice Spirit Giant Snowball Archers
Archers Giant Snowball Wizard Freeze
Giant Snowball Archers Wizard
Goblin Cage Ice Spirit Giant Snowball Wizard Freeze
Wizard Ice Spirit Giant Snowball Goblin Cage Freeze
Goblin Cage
Ice Spirit Giant Snowball Goblin Cage Freeze
Wizard Goblin Cage
Ice Spirit Goblin Cage Giant Snowball Archers Wizard
Giant Snowball Goblin Cage Wizard Freeze Ice Spirit Archers
Goblin Cage
Wizard Giant Snowball Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Goblin Cage
Giant Snowball Archers Wizard
Ice Spirit Goblin Cage
Goblin Cage
Goblin Cage
Wizard Ice Spirit Giant Snowball Archers Freeze
Archers Goblin Cage
Goblin Cage
Goblin Cage Freeze Ice Spirit Giant Snowball
Goblin Cage
Goblin Cage
Giant Snowball Goblin Cage
Goblin Cage Wizard
Wizard Archers Goblin Cage
Ice Spirit Archers Goblin Cage Freeze
Giant Snowball Archers Goblin Cage Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Giant Snowball
Freeze
Wizard Giant Snowball
Wizard Ice Spirit Giant Snowball Freeze
Archers Wizard
Ice Spirit Giant Snowball Wizard Freeze
Giant Snowball Wizard
Giant Snowball
Wizard
Giant Snowball Archers Wizard
Giant Snowball
Freeze
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball Freeze
Giant Snowball Archers Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Freeze Ice Spirit Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Archers Wizard
Ice Spirit Giant Snowball Wizard Freeze
Giant Snowball
Giant Snowball Wizard
Ice Spirit Giant Snowball Freeze
Giant Snowball Wizard
Ice Spirit Archers Freeze
Giant Snowball Archers Wizard
Freeze
Wizard
Giant Snowball Wizard
Giant Snowball
Ice Spirit Giant Snowball Freeze
Giant Snowball
Giant Snowball Freeze

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