My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Giant Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Fisherman
Giant Snowball
Fire Spirit Minions Fisherman
Zap
Fire Spirit Minions Goblin Giant Fisherman
Barbarian Barrel
Fire Spirit Knight
The Log
Fire Spirit Fisherman
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Fisherman
Fireball
Minions Fisherman
Poison
Minions Fisherman
Lightning
Knight Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Knight Minions Fisherman Poison Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Knight Minions

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Knight Goblin Giant Fisherman
Giant Snowball
Fire Spirit Knight Poison Goblin Giant
Knight
Minions Fire Spirit Giant Snowball Poison
Minions
Knight Goblin Giant Fisherman
Poison
Giant Snowball Knight Goblin Giant
Goblin Giant
Fire Spirit Giant Snowball Minions Poison Fisherman
Electro Giant
Fisherman
Fisherman
Fire Spirit Minions Goblin Giant Electro Giant

Defense Synergies 2 11

Fire Spirit
Knight Giant Snowball
Giant Snowball
Fire Spirit Knight Minions Poison Goblin Giant Fisherman
Knight
Fire Spirit Minions Giant Snowball Poison Fisherman
Minions
Knight Giant Snowball Goblin Giant Fisherman
Poison
Giant Snowball Knight
Goblin Giant
Giant Snowball Minions
Electro Giant
Fisherman
Fisherman
Giant Snowball Knight Minions Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Giant
Knight Minions Fisherman
Fisherman Fire Spirit Giant Snowball Knight Minions
Knight Minions Fisherman
Poison
Fire Spirit Giant Snowball Minions
Giant Snowball Minions Fire Spirit Poison
Poison Goblin Giant Electro Giant
Minions Fisherman
Knight Fire Spirit Giant Snowball Fisherman
Minions Poison Giant Snowball Knight Goblin Giant Electro Giant Fisherman
Minions Giant Snowball Poison
Fire Spirit Giant Snowball Knight Minions
Fire Spirit Giant Snowball Minions Poison
Knight
Giant Snowball Electro Giant Fisherman
Knight Minions Poison Fisherman
Fire Spirit Giant Snowball Knight Minions Fisherman
Giant Snowball Poison Fire Spirit Knight Minions Fisherman
Fisherman
Fire Spirit Giant Snowball Knight Minions Poison Goblin Giant Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Electro Giant Fisherman
Poison Giant Snowball Knight Fisherman
Knight Minions Goblin Giant Fisherman
Knight Goblin Giant Fisherman
Knight Goblin Giant Fisherman
Fire Spirit Poison Electro Giant Giant Snowball Minions Goblin Giant
Knight Minions Goblin Giant
Knight Goblin Giant Fisherman
Giant Snowball Knight Minions Poison
Goblin Giant
Knight Minions
Giant Snowball Poison Goblin Giant Electro Giant
Knight Goblin Giant
Electro Giant
Electro Giant Knight Minions Poison Goblin Giant Fisherman
Minions Poison Giant Snowball Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Giant Snowball Fisherman
Poison Goblin Giant
Knight Poison
Poison Fire Spirit Giant Snowball
Poison Electro Giant Fire Spirit Giant Snowball Minions Goblin Giant
Fire Spirit Poison
Poison Fire Spirit Giant Snowball
Poison Giant Snowball Fisherman
Fire Spirit Giant Snowball Minions Poison Fisherman
Poison Knight Fisherman
Poison Fire Spirit Giant Snowball
Poison Fire Spirit Giant Snowball Knight Fisherman
Minions Poison Fisherman
Giant Snowball Poison Fisherman
Giant Snowball Poison
Poison
Giant Snowball Poison
Minions Fisherman
Fire Spirit Giant Snowball Poison Fisherman
Fire Spirit Giant Snowball Poison Electro Giant
Minions Poison
Giant Snowball Poison
Fisherman
Giant Snowball Poison
Giant Snowball Poison Electro Giant Fire Spirit
Fisherman
Poison Giant Snowball Fisherman
Giant Snowball Poison Fisherman
Poison Fisherman
Poison Fire Spirit Giant Snowball Electro Giant
Giant Snowball Minions Poison Electro Giant
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Fire Spirit Minions
Poison Fire Spirit Giant Snowball
Poison Knight
Giant Snowball Poison
Giant Snowball Poison Electro Giant
Electro Giant Giant Snowball Minions Poison
Giant Snowball Poison
Poison Giant Snowball Goblin Giant Electro Giant

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