My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Ice Golem Electro Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Heal Spirit Ice Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Electro Dragon
Zap
Bats Skeleton Barrel
Barbarian Barrel
Skeleton Barrel Heal Spirit
The Log
Skeleton Barrel Heal Spirit
Earthquake
Arrows
Bats Skeleton Barrel Heal Spirit
Royal Delivery
Bats Skeleton Barrel Heal Spirit Battle Healer Electro Dragon Mother Witch
Fireball
Skeleton Barrel Battle Healer Electro Dragon Mother Witch
Poison
Bats Skeleton Barrel Battle Healer Electro Dragon Mother Witch
Lightning
Ice Golem Battle Healer Electro Dragon Mother Witch
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Heal Spirit Ice Golem Battle Healer Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Ice Golem Arrows Skeleton Barrel Battle Healer Mother Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Ice Golem Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Ice Golem Battle Healer
Arrows
Skeleton Barrel Battle Healer Mother Witch
Skeleton Barrel
Bats Arrows Heal Spirit Ice Golem Battle Healer
Heal Spirit
Battle Healer Skeleton Barrel Electro Dragon
Ice Golem
Bats Skeleton Barrel Electro Dragon Mother Witch
Battle Healer
Heal Spirit Electro Dragon Bats Arrows Skeleton Barrel
Electro Dragon
Battle Healer Heal Spirit Ice Golem Mother Witch
Mother Witch
Arrows Ice Golem Electro Dragon

Defense Synergies 1 9

Bats
Ice Golem Battle Healer
Arrows
Ice Golem Battle Healer Mother Witch
Skeleton Barrel
Heal Spirit
Ice Golem
Bats Arrows Battle Healer Electro Dragon Mother Witch
Battle Healer
Electro Dragon Bats Arrows Ice Golem Mother Witch
Electro Dragon
Battle Healer Ice Golem
Mother Witch
Arrows Ice Golem Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Electro Dragon
Bats Battle Healer Electro Dragon
Bats Electro Dragon
Bats Electro Dragon
Arrows Battle Healer
Arrows Bats Electro Dragon Mother Witch
Bats Arrows Electro Dragon
Arrows Skeleton Barrel Ice Golem Battle Healer Electro Dragon
Ice Golem Battle Healer
Bats Mother Witch Arrows Ice Golem Electro Dragon
Arrows Bats Electro Dragon
Bats Battle Healer Electro Dragon
Bats Arrows Electro Dragon
Bats Arrows Electro Dragon
Arrows Bats Battle Healer Electro Dragon
Arrows Bats Ice Golem Battle Healer Electro Dragon Mother Witch
Bats Arrows Battle Healer Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Battle Healer
Arrows Skeleton Barrel Ice Golem Battle Healer Electro Dragon
Bats Ice Golem Battle Healer Electro Dragon
Bats Ice Golem Battle Healer
Battle Healer
Arrows Mother Witch Bats Skeleton Barrel Ice Golem Electro Dragon
Bats Ice Golem Battle Healer
Battle Healer
Electro Dragon Bats Ice Golem
Bats Electro Dragon
Arrows
Ice Golem
Electro Dragon
Electro Dragon Bats Ice Golem Battle Healer
Bats Arrows Ice Golem Battle Healer Electro Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Ice Golem Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Ice Golem
Arrows
Arrows Mother Witch Bats Skeleton Barrel Ice Golem Electro Dragon
Arrows
Arrows Skeleton Barrel Ice Golem Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Bats Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Electro Dragon
Skeleton Barrel Ice Golem
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Ice Golem
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows
Bats
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon Mother Witch
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Ice Golem Mother Witch Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel
Bats Arrows Ice Golem Electro Dragon Mother Witch
Electro Dragon Bats Skeleton Barrel
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Skeleton Barrel Bats Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Skeleton Barrel Ice Golem Electro Dragon
Arrows
Electro Dragon
Electro Dragon Bats
Bats Electro Dragon
Electro Dragon Skeleton Barrel

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