My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Fisherman Phoenix Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Fisherman Phoenix Lava Hound
Giant Snowball
Skeletons Balloon Fisherman Lava Hound Little Prince
Zap
Skeletons Balloon Fisherman Lava Hound Little Prince
Barbarian Barrel
Skeletons Little Prince
The Log
Skeletons Fisherman Little Prince
Earthquake
Skeletons
Arrows
Skeletons Lava Hound Little Prince
Royal Delivery
Skeletons Balloon Fisherman Lava Hound Little Prince
Fireball
Balloon Fisherman Lava Hound Little Prince
Poison
Balloon Fisherman Phoenix Lava Hound Little Prince
Lightning
Balloon Fisherman Phoenix Little Prince
Rocket
Balloon Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Fisherman Little Prince Phoenix Balloon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Fisherman Little Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon Fisherman Phoenix Lava Hound Little Prince
Balloon
Zap Lava Hound Fisherman Little Prince
Lightning
Lava Hound
Fisherman
Zap Balloon
Phoenix
Zap
Lava Hound
Balloon Lightning Zap
Little Prince
Zap Balloon

Defense Synergies 1 7

Skeletons
Fisherman Zap Phoenix Little Prince
Zap
Skeletons Fisherman Phoenix Little Prince
Balloon
Lightning
Fisherman
Skeletons Zap
Phoenix
Skeletons Zap Little Prince
Lava Hound
Little Prince
Skeletons Zap Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Skeletons Zap Fisherman Phoenix
Fisherman Skeletons Lightning
Skeletons Fisherman Phoenix
Lightning
Skeletons Zap
Lightning Zap Phoenix Little Prince
Lightning Zap Phoenix
Skeletons Fisherman Phoenix
Skeletons Fisherman Phoenix Little Prince
Skeletons Zap Fisherman
Zap Phoenix
Skeletons Zap Lightning
Zap
Phoenix
Zap Lightning Fisherman
Skeletons Fisherman
Zap Fisherman Little Prince
Zap Fisherman Little Prince
Fisherman Phoenix
Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fisherman
Zap Lightning Fisherman Phoenix
Skeletons Zap Lightning Fisherman
Lightning Zap Fisherman Phoenix
Skeletons Fisherman Phoenix
Skeletons Zap
Skeletons Lightning Phoenix
Fisherman Phoenix
Zap Lightning Skeletons Phoenix
Skeletons Phoenix
Phoenix
Lightning Zap Phoenix
Lightning Skeletons
Phoenix Skeletons Zap Lightning Fisherman Little Prince
Zap Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Fisherman
Lightning
Lightning
Zap
Zap
Zap Lightning
Zap Lightning Fisherman
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap
Lightning Fisherman
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap
Lightning
Lightning
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap Little Prince
Lightning
Lightning
Lightning Fisherman
Lightning Zap
Zap Little Prince
Fisherman
Zap Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap Fisherman
Lightning Zap Little Prince
Zap Lightning
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning
Lightning Zap
Lightning
Zap Lightning
Lightning Zap
Zap Lightning
Zap Lightning
Lightning Zap Little Prince

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