My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Guards Graveyard
Giant Snowball
Skeletons Goblin Barrel Guards Graveyard Little Prince
Zap
Skeletons Goblin Barrel Guards Graveyard Little Prince
Barbarian Barrel
Skeletons Wizard Goblin Barrel Guards Graveyard Little Prince
The Log
Skeletons Goblin Barrel Guards Graveyard Little Prince
Earthquake
Skeletons Goblin Barrel Guards Graveyard
Arrows
Skeletons Goblin Barrel Guards Graveyard Little Prince
Royal Delivery
Skeletons Wizard Goblin Barrel Guards Graveyard Little Prince
Fireball
Wizard Goblin Barrel Little Prince
Poison
Wizard Guards Graveyard Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Guards Little Prince Wizard Graveyard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Barrel Guards Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
Mega Knight
Goblin Barrel
Guards Mega Knight
Guards
Goblin Barrel Graveyard
Electro Giant
Graveyard
Guards Mega Knight Little Prince
Mega Knight
Wizard Goblin Barrel Graveyard
Little Prince
Graveyard

Defense Synergies 0 4

Skeletons
Wizard Little Prince
Wizard
Skeletons Guards Mega Knight
Goblin Barrel
Guards
Wizard
Electro Giant
Graveyard
Mega Knight
Wizard
Little Prince
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeletons Mega Knight
Mega Knight Skeletons
Skeletons Guards Mega Knight
Mega Knight
Skeletons Guards Mega Knight
Wizard Little Prince
Electro Giant Mega Knight
Skeletons
Guards Skeletons Mega Knight Little Prince
Guards Skeletons Wizard Electro Giant Mega Knight
Wizard
Mega Knight Skeletons Wizard Guards
Wizard Mega Knight Guards
Mega Knight
Electro Giant Mega Knight
Wizard Mega Knight Skeletons
Mega Knight Wizard Guards Little Prince
Wizard Guards Mega Knight Little Prince
Wizard Mega Knight Guards Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons Electro Giant
Wizard Mega Knight
Guards Mega Knight Skeletons
Guards Mega Knight
Skeletons Guards Mega Knight
Wizard Electro Giant Skeletons
Guards Skeletons
Mega Knight
Mega Knight Skeletons
Skeletons Guards
Mega Knight Guards
Mega Knight Guards Electro Giant
Mega Knight Skeletons Wizard Guards
Wizard Electro Giant Mega Knight
Guards Electro Giant Skeletons Little Prince
Mega Knight Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards
Wizard Mega Knight
Wizard Electro Giant
Wizard
Wizard
Wizard
Guards
Wizard
Wizard
Wizard
Wizard Mega Knight
Wizard Mega Knight
Wizard Electro Giant Mega Knight Little Prince
Mega Knight
Wizard
Electro Giant Wizard Mega Knight Little Prince
Wizard
Wizard Mega Knight
Wizard Electro Giant Little Prince
Wizard Guards Electro Giant
Wizard Mega Knight
Mega Knight
Wizard
Guards
Wizard
Wizard Mega Knight
Wizard
Electro Giant
Mega Knight
Electro Giant Guards
Electro Giant Mega Knight Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: