My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel
Giant Snowball
Skeletons Minions Goblin Barrel Witch Princess
Zap
Skeletons Minions Goblin Barrel Witch Princess
Barbarian Barrel
Skeletons Knight Goblin Barrel Witch Princess
The Log
Skeletons Goblin Barrel Witch Princess
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Minions Goblin Barrel Witch Princess
Royal Delivery
Skeletons Knight Minions Goblin Barrel Witch P.E.K.K.A Princess
Fireball
Minions Goblin Barrel Witch Princess
Poison
Minions Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Minions Goblin Barrel Princess Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Minions Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Goblin Barrel Princess Fireball Witch
Minions
Knight P.E.K.K.A
Fireball
Knight Princess
Goblin Barrel
Knight P.E.K.K.A Princess
Witch
Knight P.E.K.K.A
P.E.K.K.A
Minions Goblin Barrel Witch Princess
Princess
Knight Fireball Goblin Barrel P.E.K.K.A

Defense Synergies 2 10

Skeletons
Knight Minions Witch P.E.K.K.A Princess
Knight
Minions Princess Skeletons Fireball Witch
Minions
Knight Skeletons P.E.K.K.A
Fireball
Knight Princess
Goblin Barrel
Witch
Skeletons Knight
P.E.K.K.A
Skeletons Minions Princess
Princess
Knight Skeletons Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball
P.E.K.K.A Skeletons Knight Minions Witch
Witch P.E.K.K.A Skeletons Knight Minions
Witch P.E.K.K.A Skeletons Knight Minions
Fireball P.E.K.K.A Princess
Fireball Skeletons Minions
Minions Fireball Witch Princess
Fireball P.E.K.K.A
Witch P.E.K.K.A Skeletons Minions Princess
Knight Skeletons
Minions Witch Skeletons Knight Fireball Princess
Minions Fireball Witch Princess
P.E.K.K.A Skeletons Knight Minions Fireball Witch
Fireball Minions Witch P.E.K.K.A Princess
P.E.K.K.A Knight
Fireball P.E.K.K.A
Skeletons Knight Minions Fireball Witch P.E.K.K.A
Fireball Knight Minions Witch
Witch Knight Minions Fireball Princess
P.E.K.K.A
Knight Minions Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Witch P.E.K.K.A
Fireball Knight
P.E.K.K.A Skeletons Knight Minions Witch
P.E.K.K.A Knight Fireball
P.E.K.K.A Skeletons Knight Witch
Fireball Skeletons Minions Witch Princess
P.E.K.K.A Skeletons Knight Minions Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Minions Fireball Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Knight Minions Witch
P.E.K.K.A Fireball
P.E.K.K.A Skeletons Knight Fireball Witch
Fireball Witch Princess
Witch Skeletons Knight Minions Fireball P.E.K.K.A
Minions Fireball Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Princess
Fireball
Knight Fireball
Fireball
Fireball Minions Witch Princess
Witch Princess
Fireball Princess
Fireball
Minions Fireball
Knight Fireball Princess
Fireball Princess
Knight Fireball Princess
Minions Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess
Fireball
Minions
Fireball Princess
Fireball Witch Princess
Minions Fireball
Fireball Princess
Fireball
Fireball Witch Princess
Witch
Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Witch Princess
Minions Fireball Witch
Fireball
Fireball
Fireball Princess
P.E.K.K.A
Fireball Princess
Minions Fireball Witch Princess
Fireball Witch Princess
Fireball
Fireball Knight Princess
Fireball Princess
Fireball
P.E.K.K.A
Minions Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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