My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Guards
Giant Snowball
Skeletons Minions Guards Baby Dragon
Zap
Skeletons Minions Guards
Barbarian Barrel
Skeletons Valkyrie Guards
The Log
Skeletons Guards
Earthquake
Skeletons Guards
Arrows
Skeletons Minions Guards
Royal Delivery
Skeletons Minions Valkyrie Guards Baby Dragon
Fireball
Minions Baby Dragon
Poison
Minions Guards
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Minions Guards Valkyrie Baby Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Minions

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Minions Valkyrie Guards Baby Dragon
Arrows
Zap
Minions
Zap Valkyrie Baby Dragon
Valkyrie
Zap Minions Baby Dragon
Guards
Zap
Baby Dragon
Zap Minions Valkyrie Electro Giant
Electro Giant
Baby Dragon

Defense Synergies 1 12

Skeletons
Zap Minions Baby Dragon
Zap
Skeletons Arrows Minions Valkyrie Guards Baby Dragon
Arrows
Zap Valkyrie
Minions
Valkyrie Skeletons Zap Baby Dragon
Valkyrie
Minions Zap Arrows Baby Dragon
Guards
Zap Baby Dragon
Baby Dragon
Skeletons Zap Minions Valkyrie Guards
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Baby Dragon
Skeletons Zap Minions Valkyrie
Skeletons Minions Valkyrie
Skeletons Minions Valkyrie Guards
Arrows Valkyrie
Arrows Skeletons Zap Minions Valkyrie Guards Baby Dragon
Minions Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon Electro Giant
Skeletons Minions
Guards Skeletons Valkyrie
Minions Valkyrie Guards Skeletons Zap Arrows Baby Dragon Electro Giant
Arrows Minions Zap Baby Dragon
Skeletons Zap Minions Valkyrie Guards
Valkyrie Zap Arrows Minions Guards Baby Dragon
Zap Electro Giant
Skeletons Arrows Minions Valkyrie
Arrows Zap Minions Valkyrie Guards Baby Dragon
Zap Arrows Valkyrie Baby Dragon Minions Guards
Valkyrie Arrows Minions Guards Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons Zap Electro Giant
Zap Arrows Valkyrie Baby Dragon
Guards Skeletons Zap Minions Valkyrie
Valkyrie Guards Zap
Skeletons Valkyrie Guards
Arrows Electro Giant Skeletons Zap Minions Baby Dragon
Guards Skeletons Minions Valkyrie
Valkyrie
Zap Skeletons Minions Valkyrie Baby Dragon
Skeletons Guards
Minions Valkyrie Guards
Zap Arrows Valkyrie Guards Electro Giant
Skeletons Valkyrie Guards
Valkyrie Baby Dragon Electro Giant
Guards Electro Giant Skeletons Zap Minions Valkyrie Baby Dragon
Arrows Minions Valkyrie Zap Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Guards
Zap Arrows Valkyrie Baby Dragon
Arrows Electro Giant Zap Minions Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Minions Guards
Zap Arrows Valkyrie
Zap Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon Electro Giant
Minions Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Electro Giant Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Electro Giant
Zap Minions Guards Electro Giant
Zap Arrows
Zap Arrows
Arrows
Zap Minions Guards
Zap Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Electro Giant
Zap Electro Giant Minions Guards Baby Dragon
Zap
Zap Baby Dragon Electro Giant

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