My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Fire Spirit Cannon Hog Rider
Zap
Skeletons Fire Spirit Cannon
Barbarian Barrel
Skeletons Fire Spirit Cannon Giant Skeleton
The Log
Skeletons Fire Spirit Cannon Hog Rider Giant Skeleton
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Hog Rider Giant Skeleton
Fireball
Cannon Hog Rider
Poison
Cannon
Lightning
Cannon Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Cannon Earthquake Hog Rider Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Giant Skeleton
Cannon
Earthquake
Hog Rider Giant Skeleton The Log
Hog Rider
Fire Spirit Earthquake The Log Giant Skeleton Archer Queen
Giant Skeleton
Fire Spirit Earthquake Hog Rider The Log Archer Queen
The Log
Hog Rider Earthquake Giant Skeleton
Archer Queen
Hog Rider Giant Skeleton

Defense Synergies 3 12

Skeletons
Cannon Fire Spirit Earthquake Giant Skeleton The Log Archer Queen
Fire Spirit
Skeletons Giant Skeleton The Log Archer Queen
Cannon
Skeletons The Log Earthquake Archer Queen
Earthquake
Skeletons Cannon The Log
Hog Rider
Giant Skeleton
Skeletons Fire Spirit The Log
The Log
Cannon Archer Queen Skeletons Fire Spirit Earthquake Giant Skeleton
Archer Queen
The Log Skeletons Fire Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon The Log
Skeletons Cannon The Log
Cannon Skeletons Fire Spirit Giant Skeleton
Cannon Skeletons
Earthquake Giant Skeleton The Log
The Log Skeletons Fire Spirit Cannon Earthquake
Fire Spirit Cannon
Earthquake Cannon Giant Skeleton The Log
Cannon Skeletons Archer Queen
Skeletons Fire Spirit Cannon Giant Skeleton
Skeletons Cannon Earthquake Giant Skeleton The Log
Cannon Skeletons Fire Spirit Earthquake Giant Skeleton The Log
Fire Spirit Cannon Earthquake The Log
Cannon
Cannon The Log
Skeletons Cannon
Fire Spirit Cannon The Log
Earthquake The Log Fire Spirit Cannon Giant Skeleton
Cannon
Fire Spirit Cannon Earthquake Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
The Log
Giant Skeleton Skeletons The Log
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon
Fire Spirit Skeletons
Skeletons Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons The Log
Skeletons Cannon
Giant Skeleton
Giant Skeleton The Log Archer Queen
Giant Skeleton Skeletons Cannon
Cannon
Skeletons Giant Skeleton The Log Archer Queen
Cannon Earthquake Giant Skeleton The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton The Log
The Log
Earthquake Giant Skeleton The Log
Earthquake Giant Skeleton The Log
Fire Spirit Earthquake The Log
Fire Spirit
Fire Spirit Earthquake The Log
Earthquake The Log Fire Spirit
The Log
Fire Spirit
Earthquake The Log
Fire Spirit Archer Queen
Earthquake Fire Spirit The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Fire Spirit Earthquake The Log
Fire Spirit Earthquake The Log
Earthquake Giant Skeleton The Log
The Log
Earthquake The Log
Earthquake The Log Fire Spirit
The Log Earthquake
The Log
The Log
Fire Spirit
Earthquake The Log
Giant Skeleton
Earthquake The Log
Earthquake Fire Spirit
Fire Spirit Archer Queen
The Log
The Log Earthquake
Giant Skeleton Archer Queen
Archer Queen
Giant Skeleton The Log Archer Queen
Archer Queen
Giant Skeleton The Log Archer Queen

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