My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Night Witch
Giant Snowball
Skeletons Minions Night Witch
Zap
Skeletons Minions Firecracker Night Witch
Barbarian Barrel
Skeletons Firecracker Night Witch
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker Night Witch
Royal Delivery
Skeletons Minions Firecracker Battle Healer Night Witch
Fireball
Minions Firecracker Battle Healer Night Witch
Poison
Minions Firecracker Battle Healer Night Witch
Lightning
Battle Healer Night Witch Monk
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Firecracker Fireball Battle Healer Night Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Minions Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Rage Firecracker Battle Healer
Firecracker
Minions Battle Healer Monk
Fireball
Battle Healer
Rage Minions Firecracker Night Witch
Rage
Minions Battle Healer Night Witch
Night Witch
Battle Healer Rage Monk
Monk
Firecracker Night Witch

Defense Synergies 0 11

Skeletons
Minions Firecracker Battle Healer Night Witch Monk
Minions
Skeletons Firecracker Battle Healer
Firecracker
Skeletons Minions Battle Healer Night Witch
Fireball
Battle Healer
Battle Healer
Skeletons Minions Firecracker Fireball Night Witch
Rage
Night Witch
Skeletons Firecracker Battle Healer
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball
Skeletons Minions Firecracker Battle Healer Night Witch Monk
Skeletons Minions Night Witch
Night Witch Skeletons Minions Firecracker Monk
Firecracker Fireball Battle Healer Monk
Fireball Skeletons Minions Firecracker Night Witch
Minions Firecracker Fireball Night Witch
Fireball Battle Healer Monk
Skeletons Minions Night Witch
Skeletons Firecracker Battle Healer Night Witch
Minions Skeletons Firecracker Fireball Night Witch
Minions Firecracker Fireball Night Witch
Night Witch Skeletons Minions Fireball Battle Healer
Fireball Minions Firecracker Night Witch
Monk Fireball
Skeletons Minions Firecracker Fireball Night Witch
Fireball Minions Firecracker Battle Healer Night Witch
Minions Firecracker Fireball Battle Healer
Minions Firecracker Fireball Battle Healer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Battle Healer
Fireball Firecracker Battle Healer Monk
Skeletons Minions Battle Healer
Fireball Battle Healer Night Witch Monk
Skeletons Battle Healer Night Witch
Firecracker Fireball Skeletons Minions Monk
Skeletons Minions Fireball Battle Healer Night Witch
Battle Healer
Skeletons Minions Firecracker Fireball Monk
Skeletons
Minions
Monk Fireball
Skeletons Fireball Night Witch
Firecracker Fireball
Skeletons Minions Firecracker Fireball Battle Healer Night Witch Monk
Minions Firecracker Fireball Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Monk
Firecracker Fireball Monk
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Minions Monk
Firecracker
Fireball Firecracker
Fireball Monk Firecracker
Minions Fireball Night Witch
Firecracker Monk Fireball
Fireball Monk Firecracker
Firecracker Fireball
Minions Firecracker Fireball Monk
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Monk Fireball
Minions Night Witch
Firecracker Fireball Monk
Firecracker Fireball Monk
Minions Fireball Night Witch Monk
Fireball
Monk
Fireball Monk
Firecracker Fireball
Firecracker Fireball Monk
Fireball Monk
Fireball Firecracker
Firecracker Fireball Night Witch
Minions Firecracker Fireball
Fireball Night Witch
Fireball Night Witch
Firecracker Fireball Monk
Firecracker Fireball Monk
Minions Fireball Night Witch
Fireball Firecracker Monk
Fireball
Fireball Firecracker
Firecracker Fireball
Monk Fireball
Firecracker
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Monk

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