My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Electro Spirit Firecracker Musketeer
The Log
Skeletons Electro Spirit Firecracker Musketeer Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Musketeer Hog Rider P.E.K.K.A
Fireball
Firecracker Musketeer Hog Rider
Poison
Firecracker Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Firecracker Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider P.E.K.K.A
Firecracker
Hog Rider P.E.K.K.A
Fireball
Hog Rider Electro Spirit The Log
Musketeer
Hog Rider P.E.K.K.A The Log
Hog Rider
Firecracker Fireball Musketeer The Log Electro Spirit
P.E.K.K.A
Electro Spirit Firecracker Musketeer The Log
The Log
Hog Rider Fireball Musketeer P.E.K.K.A

Defense Synergies 5 9

Skeletons
Musketeer Electro Spirit Firecracker P.E.K.K.A The Log
Electro Spirit
Skeletons The Log
Firecracker
The Log Skeletons Musketeer P.E.K.K.A
Fireball
The Log Musketeer
Musketeer
Skeletons The Log Firecracker Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Skeletons Firecracker Musketeer
The Log
Firecracker Fireball Musketeer P.E.K.K.A Skeletons Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer The Log
P.E.K.K.A Skeletons Firecracker Musketeer The Log
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Skeletons Firecracker Musketeer
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Electro Spirit Firecracker Musketeer
Musketeer Electro Spirit Firecracker Fireball
Electro Spirit Fireball Musketeer P.E.K.K.A The Log
P.E.K.K.A Skeletons Musketeer
Skeletons Firecracker Musketeer
Skeletons Electro Spirit Firecracker Fireball Musketeer The Log
Musketeer Firecracker Fireball
P.E.K.K.A Skeletons Fireball Musketeer The Log
Fireball Electro Spirit Firecracker P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Skeletons Firecracker Fireball Musketeer P.E.K.K.A
Fireball Electro Spirit Firecracker Musketeer The Log
The Log Electro Spirit Firecracker Fireball Musketeer
P.E.K.K.A Musketeer
Electro Spirit Firecracker Fireball Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Firecracker Musketeer The Log
P.E.K.K.A Skeletons Musketeer The Log
P.E.K.K.A Fireball Musketeer The Log
P.E.K.K.A Skeletons Musketeer
Firecracker Fireball Skeletons Electro Spirit Musketeer
P.E.K.K.A Skeletons Fireball Musketeer
P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit Firecracker Fireball The Log
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Fireball The Log
P.E.K.K.A Skeletons Fireball
Firecracker Fireball Musketeer
Skeletons Electro Spirit Firecracker Fireball Musketeer P.E.K.K.A The Log
Electro Spirit Firecracker Fireball Musketeer P.E.K.K.A The Log
Electro Spirit Fireball
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball The Log
Firecracker Fireball Musketeer The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Spirit Musketeer
Firecracker Musketeer The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Musketeer
Firecracker Fireball Musketeer The Log
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer The Log
Fireball
Firecracker Fireball Musketeer The Log
Firecracker Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
Firecracker The Log Electro Spirit Fireball
Firecracker Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Firecracker Musketeer The Log
Firecracker Fireball Musketeer
Electro Spirit Firecracker Fireball Musketeer
Fireball
Fireball Musketeer The Log
Electro Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Electro Spirit Fireball Musketeer
Fireball Firecracker Musketeer
The Log Fireball
Fireball Firecracker Musketeer
The Log Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer P.E.K.K.A
Electro Spirit Firecracker Fireball Musketeer The Log
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer The Log
P.E.K.K.A
Fireball Firecracker

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