My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Collector Witch Electro Dragon Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton King
Giant Snowball
Skeletons Bats Witch Electro Dragon Skeleton King
Zap
Skeletons Bats Witch Skeleton King
Barbarian Barrel
Skeletons Witch Skeleton King
The Log
Skeletons Witch Skeleton King
Earthquake
Skeletons Elixir Collector Witch Skeleton King
Arrows
Skeletons Bats Witch Skeleton King
Royal Delivery
Skeletons Bats Witch Electro Dragon Skeleton King
Fireball
Elixir Collector Witch Electro Dragon Skeleton King
Poison
Bats Elixir Collector Witch Electro Dragon Skeleton King
Lightning
Elixir Collector Witch Electro Dragon Skeleton King
Rocket
Elixir Collector Witch Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Tornado Skeleton King Witch Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Tornado Skeleton King

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Golem Skeleton King
Elixir Collector
Tornado
Witch Electro Dragon Golem
Witch
Tornado Golem Skeleton King
Electro Dragon
Golem Tornado
Golem
Electro Dragon Bats Tornado Witch Skeleton King
Skeleton King
Bats Witch Golem

Defense Synergies 0 9

Skeletons
Bats Tornado Witch Electro Dragon
Bats
Skeletons Skeleton King
Elixir Collector
Tornado
Skeletons Witch Electro Dragon Skeleton King
Witch
Skeletons Tornado Electro Dragon
Electro Dragon
Skeletons Tornado Witch
Golem
Skeleton King
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Skeletons Bats Witch Electro Dragon
Tornado Witch Skeletons Bats Electro Dragon
Witch Skeletons Bats Electro Dragon Skeleton King
Tornado
Tornado Skeletons Bats Electro Dragon
Bats Tornado Witch Electro Dragon
Electro Dragon
Witch Skeletons Tornado Skeleton King
Tornado Skeletons
Bats Witch Skeletons Tornado Electro Dragon Skeleton King
Bats Tornado Witch Electro Dragon
Skeletons Bats Witch Electro Dragon
Bats Tornado Witch Electro Dragon Skeleton King
Skeleton King
Tornado
Skeletons Bats Tornado Witch Electro Dragon
Bats Tornado Witch Electro Dragon
Tornado Witch Bats Electro Dragon
Tornado
Bats Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Electro Dragon
Skeletons Bats Witch Electro Dragon
Bats Tornado
Skeletons Witch
Skeletons Bats Tornado Witch Electro Dragon
Skeletons Bats Witch
Electro Dragon Skeletons Bats Tornado Witch
Witch Skeletons
Bats Witch Electro Dragon
Tornado
Skeletons Witch Skeleton King
Witch Electro Dragon
Witch Electro Dragon Skeletons Bats Tornado Skeleton King
Bats Witch Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bats Tornado Witch Electro Dragon
Tornado Witch
Tornado Electro Dragon
Tornado Electro Dragon
Bats Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Witch Electro Dragon
Electro Dragon
Tornado
Bats
Electro Dragon
Tornado Witch Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Witch Electro Dragon
Witch
Tornado Witch Electro Dragon
Tornado Witch Electro Dragon
Tornado
Bats Tornado Witch Electro Dragon
Electro Dragon Bats Witch
Electro Dragon
Electro Dragon
Bats Witch Electro Dragon
Tornado Witch Electro Dragon
Electro Dragon
Electro Dragon Skeleton King
Tornado
Electro Dragon
Electro Dragon Bats Tornado Witch Skeleton King
Bats Tornado Witch Electro Dragon
Electro Dragon Tornado Witch

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