My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Hog Rider Balloon
Giant Snowball
Skeletons Spear Goblins Bats Hog Rider Witch Balloon
Zap
Skeletons Spear Goblins Bats Witch Balloon
Barbarian Barrel
Skeletons Spear Goblins Witch
The Log
Skeletons Spear Goblins Hog Rider Witch
Earthquake
Skeletons Spear Goblins Hog Rider Witch
Arrows
Skeletons Spear Goblins Bats Witch
Royal Delivery
Skeletons Spear Goblins Bats Hog Rider Witch Balloon
Fireball
Hog Rider Witch Balloon
Poison
Spear Goblins Bats Witch Balloon
Lightning
Witch Balloon
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Zap Hog Rider Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bats Zap

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Zap Balloon Mega Knight
Bats
Hog Rider Balloon Mega Knight Zap
Zap
Hog Rider Balloon Spear Goblins Bats Witch Mega Knight
Hog Rider
Spear Goblins Bats Zap Witch Balloon Mega Knight
Witch
Zap Hog Rider Mega Knight
Balloon
Bats Zap Spear Goblins Hog Rider Mega Knight
Mega Knight
Bats Spear Goblins Zap Hog Rider Witch Balloon

Defense Synergies 1 11

Skeletons
Spear Goblins Bats Zap Witch
Spear Goblins
Skeletons Bats Zap Mega Knight
Bats
Skeletons Spear Goblins Zap Mega Knight
Zap
Mega Knight Skeletons Spear Goblins Bats Witch
Hog Rider
Witch
Skeletons Zap Mega Knight
Balloon
Mega Knight
Zap Spear Goblins Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Skeletons Bats Zap Witch Mega Knight
Witch Mega Knight Skeletons Bats
Witch Skeletons Bats Mega Knight
Mega Knight
Skeletons Spear Goblins Bats Zap Mega Knight
Bats Spear Goblins Zap Witch
Zap Mega Knight
Witch Skeletons
Skeletons Spear Goblins Mega Knight
Bats Witch Skeletons Spear Goblins Zap Mega Knight
Spear Goblins Bats Zap Witch
Mega Knight Skeletons Bats Zap Witch
Mega Knight Bats Zap Witch
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Bats Witch
Mega Knight Spear Goblins Bats Zap Witch
Zap Witch Spear Goblins Bats Mega Knight
Mega Knight Spear Goblins Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Zap Witch
Zap Mega Knight
Mega Knight Skeletons Spear Goblins Bats Zap Witch
Mega Knight Bats Zap
Skeletons Witch Mega Knight
Skeletons Bats Zap Witch
Skeletons Spear Goblins Bats Witch
Mega Knight
Zap Mega Knight Skeletons Spear Goblins Bats Witch
Witch Skeletons
Mega Knight Bats Witch
Mega Knight Zap
Mega Knight Skeletons Witch
Witch Mega Knight
Witch Skeletons Spear Goblins Bats Zap
Bats Mega Knight Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Spear Goblins Bats Zap Witch
Witch
Zap
Zap
Bats
Zap
Zap
Zap
Spear Goblins Zap Witch
Mega Knight
Bats
Zap Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Witch
Zap Witch Mega Knight
Zap
Bats Zap Witch
Zap Bats Witch
Zap Mega Knight
Zap
Mega Knight
Zap Spear Goblins Bats Witch
Zap Witch
Mega Knight
Zap
Zap
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: