My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon
Giant Snowball
Skeletons Bats Inferno Dragon
Zap
Skeletons Bats Inferno Tower Inferno Dragon
Barbarian Barrel
Skeletons Inferno Tower Electro Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Inferno Tower Electro Wizard Inferno Dragon
Poison
Bats Inferno Tower Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Mini P.E.K.K.A Inferno Dragon
Zap
Electro Wizard Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Lightning Electro Wizard
Inferno Tower
Lightning
Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A
Inferno Dragon
Bats

Defense Synergies 4 14

Skeletons
Bats Zap Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Bats
Skeletons Zap Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Zap
Mini P.E.K.K.A Electro Wizard Skeletons Bats Inferno Tower Inferno Dragon
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Bats
Inferno Tower
Electro Wizard Skeletons Bats Zap
Lightning
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Skeletons Bats Inferno Dragon
Inferno Dragon
Skeletons Bats Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons Bats Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Bats Lightning Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons Bats Electro Wizard
Lightning Mini P.E.K.K.A
Skeletons Bats Zap Electro Wizard
Bats Inferno Tower Lightning Electro Wizard Inferno Dragon Zap
Lightning Zap Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons
Skeletons Mini P.E.K.K.A Inferno Tower Electro Wizard
Bats Electro Wizard Skeletons Zap
Inferno Tower Inferno Dragon Bats Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Bats Zap Lightning Electro Wizard
Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Zap Mini P.E.K.K.A Lightning Electro Wizard Inferno Dragon
Skeletons Bats Mini P.E.K.K.A Inferno Tower Electro Wizard
Bats Zap Electro Wizard
Zap Bats Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon
Bats Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Inferno Tower Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Lightning Inferno Dragon
Skeletons Bats Zap Mini P.E.K.K.A Inferno Tower Lightning Electro Wizard
Mini P.E.K.K.A Lightning Bats Zap Inferno Tower Electro Wizard
Inferno Tower Skeletons Mini P.E.K.K.A Inferno Dragon
Skeletons Bats Zap Electro Wizard
Mini P.E.K.K.A Skeletons Bats Inferno Tower Lightning Electro Wizard
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Lightning Electro Wizard Skeletons Bats Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Skeletons Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Inferno Tower
Lightning Zap Electro Wizard
Mini P.E.K.K.A Lightning Skeletons Inferno Tower
Inferno Tower Electro Wizard Skeletons Bats Zap Mini P.E.K.K.A Lightning Inferno Dragon
Bats Zap Mini P.E.K.K.A Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Zap
Bats Zap
Zap Lightning
Zap Lightning
Lightning Bats Mini P.E.K.K.A Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Bats Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap
Inferno Dragon
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Bats Zap Electro Wizard
Zap Lightning Electro Wizard Bats
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Bats
Lightning Zap Electro Wizard
Lightning Mini P.E.K.K.A Electro Wizard
Zap Lightning
Lightning Zap
Zap Bats Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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