My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bandit Mother Witch Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Ram Rider
Giant Snowball
Skeletons Barbarians Ram Rider Little Prince
Zap
Skeletons Bandit Ram Rider Little Prince
Barbarian Barrel
Skeletons Barbarians Bandit Little Prince
The Log
Skeletons Barbarians Bandit Ram Rider Little Prince
Earthquake
Skeletons Barbarians
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Barbarians Bandit Mother Witch Ram Rider Little Prince
Fireball
Barbarians Bandit Mother Witch Ram Rider Little Prince
Poison
Barbarians Mother Witch Little Prince
Lightning
Bandit Mother Witch Ram Rider Little Prince
Rocket
Barbarians Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Bandit Little Prince Fireball Mother Witch Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Bandit Little Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Fireball
Ram Rider Little Prince
Barbarian Barrel
Bandit Ram Rider
Bandit
Barbarian Barrel Ram Rider Little Prince
Mother Witch
Ram Rider
Ram Rider
Fireball Barbarian Barrel Bandit Mother Witch
Little Prince
Fireball Bandit

Defense Synergies 1 12

Skeletons
Barbarian Barrel Bandit Ram Rider Little Prince
Barbarians
Fireball
Barbarian Barrel Bandit Ram Rider Little Prince
Barbarian Barrel
Fireball Skeletons Bandit Mother Witch Little Prince
Bandit
Skeletons Fireball Barbarian Barrel Ram Rider Little Prince
Mother Witch
Barbarian Barrel
Ram Rider
Skeletons Fireball Bandit
Little Prince
Skeletons Fireball Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Ram Rider
Barbarians Skeletons Bandit Ram Rider
Barbarians Ram Rider Skeletons Bandit
Barbarians Skeletons Bandit Ram Rider
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Skeletons Bandit Mother Witch
Ram Rider Fireball Little Prince
Barbarians Fireball Barbarian Barrel Bandit Ram Rider
Barbarians Skeletons
Skeletons Barbarians Barbarian Barrel Bandit Little Prince
Barbarians Mother Witch Skeletons Fireball Barbarian Barrel Bandit Ram Rider
Fireball Ram Rider
Barbarians Skeletons Fireball Bandit Ram Rider
Fireball Barbarians Barbarian Barrel
Barbarians Bandit Ram Rider
Barbarians Fireball Bandit Ram Rider
Barbarians Skeletons Fireball
Fireball Barbarians Barbarian Barrel Bandit Ram Rider Little Prince
Barbarian Barrel Barbarians Fireball Bandit Mother Witch Ram Rider Little Prince
Barbarians Ram Rider
Barbarians Fireball Barbarian Barrel Bandit Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fireball Barbarian Barrel Bandit
Fireball Bandit Barbarian Barrel
Barbarians Bandit Skeletons Ram Rider
Barbarians Fireball Barbarian Barrel Bandit Ram Rider
Barbarians Skeletons Bandit Ram Rider
Fireball Mother Witch Skeletons Ram Rider
Skeletons Barbarians Fireball Bandit Ram Rider
Barbarians
Skeletons Barbarians Fireball Barbarian Barrel Bandit
Skeletons Barbarians
Barbarians
Barbarians Fireball
Barbarians Skeletons Fireball Bandit Ram Rider
Barbarians Fireball
Barbarians Skeletons Fireball Barbarian Barrel Little Prince
Barbarians Fireball Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit Ram Rider
Fireball Barbarian Barrel Bandit
Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Mother Witch Ram Rider
Fireball Barbarian Barrel Ram Rider
Fireball Bandit Ram Rider
Fireball
Fireball Barbarian Barrel Bandit Ram Rider
Fireball
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Mother Witch Little Prince
Fireball
Fireball
Barbarians Fireball Barbarian Barrel
Mother Witch Fireball Barbarian Barrel Little Prince
Fireball Barbarian Barrel Bandit Ram Rider
Fireball Bandit Ram Rider
Fireball Barbarian Barrel Bandit
Fireball Mother Witch Little Prince
Fireball
Fireball
Fireball Bandit
Fireball
Fireball
Barbarians Fireball Barbarian Barrel Bandit
Fireball Ram Rider
Fireball Barbarian Barrel
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Barbarian Barrel Bandit Little Prince

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