My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Battle Ram P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Fire Spirit Skeleton Dragons Battle Ram
Zap
Skeletons Fire Spirit Battle Ram Bandit
Barbarian Barrel
Skeletons Fire Spirit Battle Ram Bandit
The Log
Skeletons Fire Spirit Battle Ram Bandit
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Skeleton Dragons
Royal Delivery
Skeletons Fire Spirit Skeleton Dragons Battle Ram P.E.K.K.A Bandit
Fireball
Skeleton Dragons Battle Ram Bandit
Poison
Skeleton Dragons
Lightning
Skeleton Dragons Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Earthquake Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Earthquake Bandit Skeleton Dragons Battle Ram Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Earthquake Bandit

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Battle Ram Bandit
Skeleton Dragons
P.E.K.K.A
Earthquake
Battle Ram P.E.K.K.A
Battle Ram
Poison Bandit Fire Spirit Earthquake P.E.K.K.A
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Fire Spirit Poison Skeleton Dragons Earthquake Battle Ram
Bandit
Battle Ram Fire Spirit

Defense Synergies 0 10

Skeletons
Fire Spirit Skeleton Dragons Earthquake Poison P.E.K.K.A Bandit
Fire Spirit
Skeletons P.E.K.K.A
Skeleton Dragons
Skeletons Earthquake P.E.K.K.A Bandit
Earthquake
Skeletons Skeleton Dragons
Battle Ram
Poison
Skeletons
P.E.K.K.A
Skeletons Fire Spirit Skeleton Dragons
Bandit
Skeletons Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Dragons
P.E.K.K.A Skeletons Skeleton Dragons Bandit
P.E.K.K.A Skeletons Fire Spirit Skeleton Dragons Bandit
P.E.K.K.A Skeletons Skeleton Dragons Bandit
Earthquake Poison P.E.K.K.A
Skeletons Fire Spirit Skeleton Dragons Earthquake Bandit
Skeleton Dragons Fire Spirit Poison
Earthquake Skeleton Dragons Poison P.E.K.K.A Bandit
P.E.K.K.A Skeletons
Skeletons Fire Spirit Bandit
Skeleton Dragons Poison Skeletons Earthquake Bandit
Skeleton Dragons Poison
P.E.K.K.A Skeletons Fire Spirit Skeleton Dragons Earthquake Bandit
Fire Spirit Skeleton Dragons Earthquake Poison P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Skeletons Skeleton Dragons Poison P.E.K.K.A
Fire Spirit Skeleton Dragons Bandit
Earthquake Poison Fire Spirit Skeleton Dragons Bandit
P.E.K.K.A
Skeleton Dragons Fire Spirit Earthquake Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Bandit
Poison Bandit Skeleton Dragons
P.E.K.K.A Bandit Skeletons
P.E.K.K.A Bandit
P.E.K.K.A Skeletons Bandit
Fire Spirit Skeleton Dragons Poison Skeletons
P.E.K.K.A Skeletons Bandit
P.E.K.K.A
P.E.K.K.A Skeletons Skeleton Dragons Poison Bandit
P.E.K.K.A Skeletons Skeleton Dragons
P.E.K.K.A
P.E.K.K.A Poison
P.E.K.K.A Skeletons Bandit
Skeleton Dragons
Skeletons Skeleton Dragons Poison P.E.K.K.A
Poison Skeleton Dragons Earthquake P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Skeleton Dragons Bandit
Poison Skeleton Dragons Bandit
Earthquake Skeleton Dragons Poison Bandit
Earthquake Skeleton Dragons Poison
Poison Fire Spirit Skeleton Dragons Earthquake
Skeleton Dragons Poison Fire Spirit
Fire Spirit Skeleton Dragons Earthquake Poison
Earthquake Poison Fire Spirit Skeleton Dragons
Poison Skeleton Dragons Bandit
Fire Spirit Poison
Poison Skeleton Dragons Earthquake Bandit
Poison Fire Spirit Skeleton Dragons
Earthquake Poison Fire Spirit Skeleton Dragons Bandit
Earthquake Skeleton Dragons Poison Bandit
Earthquake Skeleton Dragons Poison
Earthquake Skeleton Dragons Poison Bandit
Earthquake Skeleton Dragons Poison Bandit
Earthquake Poison
Skeleton Dragons
Fire Spirit Skeleton Dragons Earthquake Poison Bandit
Fire Spirit Skeleton Dragons Earthquake Poison
Skeleton Dragons Earthquake Poison
Skeleton Dragons Poison
Earthquake Skeleton Dragons Poison
Earthquake Poison Fire Spirit Skeleton Dragons
Poison Skeleton Dragons Earthquake Bandit
Skeleton Dragons Poison Bandit
Poison Skeleton Dragons Bandit
Poison Fire Spirit Skeleton Dragons
Skeleton Dragons Poison
Poison Skeleton Dragons Earthquake Bandit
Skeleton Dragons Poison
P.E.K.K.A
Earthquake Poison
Earthquake Fire Spirit Bandit
Poison Fire Spirit Skeleton Dragons
Poison Skeleton Dragons
Skeleton Dragons Earthquake Poison
Poison
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Poison
Skeleton Dragons Poison
Poison Bandit

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