My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minion Horde Hog Rider
Giant Snowball
Skeletons Archers Minion Horde Hog Rider
Zap
Skeletons Archers Minion Horde
Barbarian Barrel
Skeletons Archers Tesla
The Log
Skeletons Archers Hog Rider
Earthquake
Skeletons Archers Tesla Hog Rider
Arrows
Skeletons Archers Minion Horde
Royal Delivery
Skeletons Archers Minion Horde Hog Rider
Fireball
Archers Tesla Minion Horde Hog Rider
Poison
Archers Minion Horde
Lightning
Tesla
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Arrows Tesla Hog Rider Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Archers Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Hog Rider Archers Minion Horde Mega Knight
Archers
Zap Arrows Hog Rider Mega Knight
Arrows
Zap Hog Rider Archers Mega Knight
Tesla
Minion Horde
Mega Knight Zap Hog Rider
Hog Rider
Zap Arrows Archers Minion Horde Mega Knight
Mega Knight
Minion Horde Zap Archers Arrows Hog Rider

Defense Synergies 3 10

Skeletons
Tesla Zap Archers Minion Horde
Zap
Mega Knight Skeletons Archers Arrows Tesla Minion Horde
Archers
Skeletons Zap Tesla Mega Knight
Arrows
Mega Knight Zap Tesla
Tesla
Skeletons Zap Archers Arrows
Minion Horde
Skeletons Zap
Hog Rider
Mega Knight
Zap Arrows Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde
Minion Horde Skeletons Zap Tesla Mega Knight
Tesla Minion Horde Mega Knight Skeletons Archers
Tesla Minion Horde Skeletons Mega Knight
Arrows Mega Knight
Arrows Skeletons Zap Archers Tesla Mega Knight
Tesla Minion Horde Zap Archers Arrows
Zap Arrows Tesla Mega Knight
Tesla Minion Horde Skeletons
Skeletons Archers Tesla Minion Horde Mega Knight
Archers Minion Horde Skeletons Zap Arrows Tesla Mega Knight
Arrows Tesla Minion Horde Zap Archers
Tesla Minion Horde Mega Knight Skeletons Zap
Mega Knight Zap Arrows Tesla Minion Horde
Tesla Minion Horde Mega Knight
Minion Horde Zap Tesla Mega Knight
Tesla Minion Horde Mega Knight Skeletons Arrows
Arrows Tesla Mega Knight Zap Archers Minion Horde
Zap Arrows Archers Tesla Mega Knight
Tesla
Mega Knight Archers Arrows Tesla Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Archers Tesla
Zap Archers Arrows Tesla Mega Knight
Mega Knight Skeletons Zap Minion Horde
Mega Knight Zap Tesla Minion Horde
Skeletons Tesla Minion Horde Mega Knight
Arrows Skeletons Zap Archers Tesla Minion Horde
Skeletons Archers Tesla Minion Horde
Mega Knight Tesla Minion Horde
Zap Minion Horde Mega Knight Skeletons
Skeletons Tesla Minion Horde
Mega Knight Tesla Minion Horde
Mega Knight Zap Arrows
Mega Knight Skeletons Tesla Minion Horde
Archers Tesla Minion Horde Mega Knight
Tesla Skeletons Zap Archers Minion Horde
Arrows Mega Knight Zap Archers Tesla Minion Horde
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows
Zap Arrows Minion Horde Mega Knight
Arrows Zap Minion Horde
Archers Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde
Zap Arrows Minion Horde
Zap Archers Arrows
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde Mega Knight
Arrows
Minion Horde
Zap Archers Arrows Mega Knight
Zap Arrows Mega Knight
Minion Horde Mega Knight
Arrows
Zap Arrows Minion Horde
Zap Arrows Mega Knight
Minion Horde
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Archers Arrows Minion Horde
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde Mega Knight
Zap Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Zap Minion Horde Archers
Zap Archers Arrows
Arrows
Minion Horde Mega Knight
Arrows Zap
Zap Arrows
Minion Horde Mega Knight
Zap Minion Horde
Zap
Zap Mega Knight

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