My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Wizard Ice Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Mega Minion Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army Ice Wizard Royal Ghost
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Wizard Skeleton Army Ice Wizard Royal Ghost Ram Rider
Fireball
Mega Minion Wizard Skeleton Army Ice Wizard Ram Rider
Poison
Mega Minion Wizard Skeleton Army Ice Wizard
Lightning
Ice Golem Mega Minion Wizard Ice Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Skeleton Army Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mega Minion Skeleton Army Ice Wizard Royal Ghost Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Mega Minion Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mega Minion Ram Rider
Mega Minion
Ice Golem
Wizard
Royal Ghost Ram Rider
Skeleton Army
The Log
Ram Rider
Ice Wizard
Ram Rider
Royal Ghost
Wizard Ram Rider
Ram Rider
Ice Golem Wizard The Log Ice Wizard Royal Ghost

Defense Synergies 1 17

Ice Golem
Mega Minion Wizard The Log Ice Wizard Royal Ghost
Mega Minion
Ice Golem Wizard Skeleton Army The Log Ice Wizard
Wizard
Ice Golem Mega Minion Skeleton Army The Log Ice Wizard Royal Ghost
Skeleton Army
Mega Minion Wizard The Log Ice Wizard
The Log
Ice Golem Mega Minion Wizard Skeleton Army Ice Wizard Royal Ghost Ram Rider
Ice Wizard
Ice Golem Mega Minion Wizard Skeleton Army The Log
Royal Ghost
Ice Golem Wizard The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Wizard The Log Ram Rider
Skeleton Army Mega Minion The Log Ice Wizard Ram Rider
Skeleton Army Ram Rider Mega Minion Ice Wizard
Skeleton Army Mega Minion Ice Wizard Ram Rider
Skeleton Army The Log
Skeleton Army The Log Mega Minion Ice Wizard Royal Ghost
Mega Minion Ram Rider Wizard Ice Wizard
Ice Golem The Log Ram Rider
Skeleton Army Ice Wizard
Skeleton Army Ice Golem Ice Wizard Royal Ghost
Skeleton Army Ice Wizard Ice Golem Mega Minion Wizard The Log Royal Ghost Ram Rider
Mega Minion Wizard Ice Wizard Ram Rider
Skeleton Army Wizard The Log Ice Wizard Ram Rider
Wizard Skeleton Army Mega Minion The Log Royal Ghost
Skeleton Army Ram Rider
Skeleton Army The Log Ram Rider
Wizard Skeleton Army
Mega Minion Wizard Skeleton Army The Log Ice Wizard Royal Ghost Ram Rider
Wizard The Log Ice Golem Mega Minion Ice Wizard Royal Ghost Ram Rider
Ram Rider
Wizard Skeleton Army Royal Ghost The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Royal Ghost
Ice Golem Mega Minion Wizard The Log Royal Ghost
Skeleton Army Ice Golem The Log Ram Rider
Skeleton Army Ice Golem The Log Ram Rider
Skeleton Army Ram Rider
Wizard Ice Golem Ice Wizard Ram Rider
Skeleton Army Ice Golem Mega Minion Ice Wizard Ram Rider
Skeleton Army
Ice Golem Mega Minion Skeleton Army The Log
Mega Minion Skeleton Army
Mega Minion
Skeleton Army The Log
Skeleton Army Ice Golem Wizard Ram Rider
Wizard Skeleton Army
Skeleton Army Ice Golem Mega Minion The Log
Ice Golem Mega Minion Wizard The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Royal Ghost
The Log Ice Wizard Royal Ghost Ram Rider
The Log
Ice Golem The Log
Wizard The Log
Wizard Ice Golem Mega Minion Ice Wizard Ram Rider
Wizard The Log
The Log Ice Golem Wizard Ice Wizard Ram Rider
The Log Wizard Ram Rider
Wizard The Log Ram Rider
Wizard
Ice Golem The Log
Ice Golem The Log
Wizard The Log
Wizard The Log
Mega Minion Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
Ice Golem The Log Wizard Ice Wizard
Mega Minion
The Log Wizard Ice Wizard Royal Ghost Ram Rider
Wizard The Log Ram Rider
The Log
Ice Golem Wizard Ice Wizard
Mega Minion Wizard
Mega Minion
Wizard The Log
Wizard The Log
Skeleton Army
Mega Minion Wizard Ice Wizard Ram Rider
The Log
Mega Minion Wizard
The Log Ice Golem Wizard
Mega Minion
The Log
The Log Royal Ghost

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