My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram Skeleton Army Goblin Drill Prince
Giant Snowball
Spear Goblins Minions Battle Ram Skeleton Army Goblin Drill
Zap
Spear Goblins Minions Battle Ram Skeleton Army Goblin Drill Prince
Barbarian Barrel
Spear Goblins Battle Ram Skeleton Army Goblin Drill
The Log
Spear Goblins Battle Ram Skeleton Army Goblin Drill Prince
Earthquake
Spear Goblins Skeleton Army Goblin Drill
Arrows
Spear Goblins Minions Skeleton Army Goblin Drill
Royal Delivery
Spear Goblins Minions Battle Ram Skeleton Army Goblin Drill Prince
Fireball
Minions Battle Ram Skeleton Army Goblin Drill
Poison
Spear Goblins Minions Skeleton Army Goblin Drill
Lightning
Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Rocket Skeleton Army Goblin Drill Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Skeleton Army Battle Ram Goblin Drill Prince Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Skeleton Army Battle Ram

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Goblin Drill Prince Mega Knight
Minions
Mega Knight Battle Ram Goblin Drill Prince
Battle Ram
Spear Goblins Minions
Rocket
Skeleton Army
Goblin Drill
Spear Goblins Minions Mega Knight
Prince
Mega Knight Spear Goblins Minions
Mega Knight
Minions Prince Spear Goblins Goblin Drill

Defense Synergies 0 10

Spear Goblins
Minions Skeleton Army Goblin Drill Prince Mega Knight
Minions
Spear Goblins Goblin Drill Prince Mega Knight
Battle Ram
Rocket
Skeleton Army
Spear Goblins Goblin Drill Prince
Goblin Drill
Spear Goblins Minions Skeleton Army
Prince
Spear Goblins Minions Skeleton Army
Mega Knight
Spear Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minions
Skeleton Army Minions Goblin Drill Prince Mega Knight
Rocket Skeleton Army Prince Mega Knight Minions Goblin Drill
Skeleton Army Prince Minions Goblin Drill Mega Knight
Rocket Skeleton Army Prince Mega Knight
Skeleton Army Spear Goblins Minions Mega Knight
Minions Rocket Spear Goblins
Rocket Mega Knight
Minions Skeleton Army Goblin Drill Prince
Skeleton Army Spear Goblins Prince Mega Knight
Minions Skeleton Army Spear Goblins Goblin Drill Mega Knight
Minions Spear Goblins
Skeleton Army Goblin Drill Prince Mega Knight Minions Rocket
Rocket Skeleton Army Mega Knight Minions Goblin Drill Prince
Skeleton Army Goblin Drill Prince Mega Knight
Rocket Skeleton Army Goblin Drill Prince Mega Knight
Mega Knight Minions Skeleton Army Goblin Drill Prince
Mega Knight Spear Goblins Minions Skeleton Army Goblin Drill Prince
Goblin Drill Spear Goblins Minions Mega Knight
Goblin Drill Prince
Skeleton Army Mega Knight Spear Goblins Minions Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Prince
Rocket Prince Mega Knight
Skeleton Army Mega Knight Spear Goblins Minions Rocket Prince
Rocket Skeleton Army Prince Mega Knight
Skeleton Army Goblin Drill Prince Mega Knight
Rocket Minions
Rocket Skeleton Army Prince Spear Goblins Minions
Mega Knight Skeleton Army Prince
Rocket Mega Knight Spear Goblins Minions Skeleton Army Prince
Skeleton Army Goblin Drill
Mega Knight Minions Prince
Rocket Skeleton Army Mega Knight Prince
Rocket Skeleton Army Prince Mega Knight
Skeleton Army Mega Knight
Skeleton Army Spear Goblins Minions Rocket Goblin Drill Prince
Minions Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Goblin Drill
Rocket Goblin Drill
Rocket Prince
Rocket Mega Knight
Spear Goblins Minions Rocket
Rocket Minions Prince
Rocket Prince
Rocket
Rocket
Minions Rocket
Prince
Rocket Spear Goblins Goblin Drill
Rocket Mega Knight
Rocket
Minions Rocket
Rocket Prince Mega Knight
Rocket Mega Knight
Rocket Minions Prince Mega Knight
Rocket
Rocket Prince
Rocket Goblin Drill
Mega Knight
Prince Mega Knight
Rocket
Rocket Minions
Rocket Mega Knight
Rocket
Prince Mega Knight
Rocket
Spear Goblins Minions Rocket Skeleton Army Prince
Rocket
Rocket Prince Mega Knight
Rocket
Prince Mega Knight
Minions Rocket
Rocket
Rocket Prince Mega Knight

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