My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Graveyard
Giant Snowball
Fire Spirit Bats Dart Goblin Skeleton Army Graveyard
Zap
Fire Spirit Bats Dart Goblin Skeleton Army Graveyard
Barbarian Barrel
Fire Spirit Dart Goblin Elixir Golem Wizard Skeleton Army Graveyard
The Log
Fire Spirit Dart Goblin Elixir Golem Skeleton Army Graveyard
Earthquake
Elixir Golem Skeleton Army Graveyard
Arrows
Fire Spirit Bats Dart Goblin Skeleton Army Graveyard
Royal Delivery
Fire Spirit Bats Dart Goblin Elixir Golem Wizard Skeleton Army Graveyard
Fireball
Dart Goblin Elixir Golem Wizard Skeleton Army
Poison
Bats Dart Goblin Elixir Golem Wizard Skeleton Army Graveyard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Dart Goblin Elixir Golem Skeleton Army Wizard Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Dart Goblin Elixir Golem

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem
Bats
Elixir Golem Graveyard
Dart Goblin
Elixir Golem Graveyard
Elixir Golem
Lightning Fire Spirit Bats Dart Goblin Wizard Graveyard
Wizard
Elixir Golem
Skeleton Army
Lightning
Elixir Golem
Graveyard
Bats Dart Goblin Elixir Golem

Defense Synergies 0 3

Fire Spirit
Bats
Dart Goblin
Dart Goblin
Bats Skeleton Army
Elixir Golem
Wizard
Skeleton Army
Skeleton Army
Dart Goblin Wizard
Lightning
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Wizard
Skeleton Army Bats Dart Goblin
Skeleton Army Fire Spirit Bats Dart Goblin Lightning
Skeleton Army Bats Dart Goblin
Lightning Skeleton Army
Skeleton Army Fire Spirit Bats Dart Goblin
Bats Dart Goblin Lightning Fire Spirit Wizard
Lightning Dart Goblin
Skeleton Army
Skeleton Army Fire Spirit Dart Goblin
Bats Dart Goblin Skeleton Army Wizard
Bats Dart Goblin Wizard
Skeleton Army Fire Spirit Bats Wizard Lightning
Fire Spirit Wizard Skeleton Army Bats Dart Goblin
Skeleton Army
Skeleton Army Lightning
Wizard Bats Skeleton Army
Fire Spirit Bats Dart Goblin Wizard Skeleton Army
Wizard Fire Spirit Bats Dart Goblin
Dart Goblin
Wizard Skeleton Army Fire Spirit Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Wizard Lightning
Skeleton Army Bats Lightning
Skeleton Army Lightning Bats
Skeleton Army
Fire Spirit Wizard Bats Dart Goblin
Skeleton Army Bats Dart Goblin Lightning
Skeleton Army
Lightning Bats Skeleton Army
Dart Goblin Skeleton Army
Bats Dart Goblin
Skeleton Army Lightning
Skeleton Army Lightning Wizard
Wizard Dart Goblin Skeleton Army
Skeleton Army Bats Dart Goblin Lightning
Bats Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin
Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Wizard Fire Spirit
Wizard Fire Spirit Bats Dart Goblin
Fire Spirit Dart Goblin Wizard
Fire Spirit Dart Goblin Wizard Lightning
Dart Goblin Wizard Lightning
Lightning Fire Spirit Bats
Lightning Dart Goblin Wizard
Lightning Fire Spirit Dart Goblin Wizard
Lightning Fire Spirit Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin Wizard
Lightning Dart Goblin Wizard
Lightning
Bats Lightning
Lightning Fire Spirit Dart Goblin Wizard
Lightning Fire Spirit Dart Goblin Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Fire Spirit Wizard
Dart Goblin Wizard Lightning
Lightning Wizard
Lightning Dart Goblin
Lightning Fire Spirit Bats Dart Goblin Wizard
Lightning Bats Dart Goblin Wizard
Lightning
Lightning Dart Goblin Wizard
Lightning
Wizard Lightning
Lightning Fire Spirit Bats Dart Goblin Skeleton Army
Lightning Fire Spirit Dart Goblin Wizard
Lightning Dart Goblin Wizard
Dart Goblin Wizard Lightning
Lightning
Dart Goblin
Bats Dart Goblin Lightning
Bats Dart Goblin Lightning
Lightning Dart Goblin

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