My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Fire Spirit Minions Hog Rider Goblin Barrel Skeleton Army Ram Rider
Zap
Fire Spirit Minions Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Fire Spirit Valkyrie Goblin Barrel Skeleton Army
The Log
Fire Spirit Hog Rider Goblin Barrel Skeleton Army Ram Rider
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Minions Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Minions Valkyrie Hog Rider Goblin Barrel Skeleton Army Ram Rider
Fireball
Minions Hog Rider Goblin Barrel Skeleton Army Ram Rider
Poison
Minions Skeleton Army
Lightning
Valkyrie Ram Rider
Rocket
Valkyrie Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Goblin Barrel Skeleton Army Valkyrie Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Goblin Barrel Ram Rider
Arrows
Hog Rider Goblin Barrel Ram Rider
Minions
Hog Rider Valkyrie Ram Rider
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Minions Ram Rider
Hog Rider
Fire Spirit Arrows Minions Valkyrie Goblin Barrel
Goblin Barrel
Valkyrie Fire Spirit Arrows Hog Rider Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Ram Rider
Fire Spirit Arrows Minions Valkyrie Goblin Barrel

Defense Synergies 1 3

Fire Spirit
Valkyrie
Arrows
Valkyrie
Minions
Valkyrie Ram Rider
Valkyrie
Minions Fire Spirit Arrows
Hog Rider
Goblin Barrel
Skeleton Army
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Ram Rider
Skeleton Army Minions Valkyrie Ram Rider
Skeleton Army Ram Rider Fire Spirit Minions Valkyrie
Skeleton Army Minions Valkyrie Ram Rider
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Fire Spirit Minions Valkyrie
Minions Ram Rider Fire Spirit Arrows
Arrows Valkyrie Ram Rider
Minions Skeleton Army
Skeleton Army Fire Spirit Valkyrie
Minions Valkyrie Skeleton Army Arrows Ram Rider
Arrows Minions Ram Rider
Skeleton Army Fire Spirit Minions Valkyrie Ram Rider
Fire Spirit Valkyrie Skeleton Army Arrows Minions
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Arrows Minions Valkyrie Skeleton Army
Fire Spirit Arrows Minions Valkyrie Skeleton Army Ram Rider
Arrows Valkyrie Fire Spirit Minions Ram Rider
Ram Rider
Valkyrie Skeleton Army Fire Spirit Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie
Skeleton Army Minions Valkyrie Ram Rider
Valkyrie Skeleton Army Ram Rider
Valkyrie Skeleton Army Ram Rider
Fire Spirit Arrows Minions Ram Rider
Skeleton Army Minions Valkyrie Ram Rider
Valkyrie Skeleton Army
Minions Valkyrie Skeleton Army
Skeleton Army
Minions Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Ram Rider
Valkyrie Skeleton Army
Skeleton Army Minions Valkyrie
Arrows Minions Valkyrie

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Minions Ram Rider
Fire Spirit Arrows
Arrows Fire Spirit Ram Rider
Arrows Ram Rider
Fire Spirit Minions
Arrows Valkyrie Ram Rider
Fire Spirit Arrows
Fire Spirit
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Fire Spirit Valkyrie
Arrows Ram Rider
Arrows Ram Rider
Arrows
Fire Spirit Arrows
Minions
Arrows
Arrows
Arrows
Fire Spirit Minions Skeleton Army
Fire Spirit Arrows Ram Rider
Arrows
Valkyrie
Arrows
Arrows
Minions

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