My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Recruits Royal Hogs
Giant Snowball
Skeletons Goblin Gang Royal Recruits Royal Hogs
Zap
Skeletons Goblin Gang Royal Hogs
Barbarian Barrel
Skeletons Goblin Gang Royal Recruits Wizard Royal Hogs
The Log
Skeletons Goblin Gang Royal Recruits Mini P.E.K.K.A Royal Hogs
Earthquake
Skeletons Goblin Gang Royal Hogs
Arrows
Skeletons Goblin Gang Royal Recruits Royal Hogs
Royal Delivery
Skeletons Goblin Gang Royal Recruits Mini P.E.K.K.A Wizard Royal Hogs
Fireball
Goblin Gang Wizard Royal Hogs
Poison
Goblin Gang Royal Recruits Wizard Royal Hogs
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Void Mini P.E.K.K.A Wizard Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Hogs Void Mini P.E.K.K.A
Goblin Gang
Royal Recruits Mini P.E.K.K.A Royal Hogs
Royal Recruits
Goblin Gang Royal Hogs
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Royal Hogs
Wizard
Mini P.E.K.K.A Royal Hogs
Royal Hogs
Arrows Goblin Gang Royal Recruits Mini P.E.K.K.A Wizard
Void
Arrows

Defense Synergies 0 7

Skeletons
Mini P.E.K.K.A Wizard
Arrows
Mini P.E.K.K.A Void
Goblin Gang
Royal Recruits Mini P.E.K.K.A
Royal Recruits
Goblin Gang
Mini P.E.K.K.A
Skeletons Arrows Goblin Gang Wizard
Wizard
Skeletons Mini P.E.K.K.A
Royal Hogs
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Void
Mini P.E.K.K.A Skeletons Goblin Gang Royal Recruits
Goblin Gang Mini P.E.K.K.A Skeletons Royal Recruits Void
Royal Recruits Mini P.E.K.K.A Skeletons Goblin Gang
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Goblin Gang Skeletons
Arrows Goblin Gang Wizard Void
Arrows Royal Recruits Void
Mini P.E.K.K.A Skeletons Goblin Gang Royal Recruits
Goblin Gang Skeletons Royal Recruits Mini P.E.K.K.A
Goblin Gang Skeletons Arrows Royal Recruits Wizard
Arrows Goblin Gang Wizard
Royal Recruits Mini P.E.K.K.A Skeletons Goblin Gang Wizard
Wizard Arrows Goblin Gang Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A
Wizard Skeletons Arrows Goblin Gang Royal Recruits Mini P.E.K.K.A
Arrows Goblin Gang Royal Recruits Wizard
Arrows Wizard Royal Recruits
Mini P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Wizard Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Skeletons Void
Void Arrows Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Royal Recruits Skeletons Mini P.E.K.K.A
Goblin Gang Royal Recruits Mini P.E.K.K.A
Royal Recruits Skeletons Goblin Gang Mini P.E.K.K.A
Arrows Wizard Skeletons Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeletons Void
Mini P.E.K.K.A Royal Recruits
Royal Recruits Void Skeletons Mini P.E.K.K.A
Royal Recruits Skeletons Goblin Gang
Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows Void
Royal Recruits Mini P.E.K.K.A Skeletons Goblin Gang Wizard
Royal Recruits Wizard
Goblin Gang Royal Recruits Skeletons Mini P.E.K.K.A
Arrows Royal Recruits Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Recruits
Arrows Void
Arrows Void
Arrows Royal Recruits Void
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard
Goblin Gang Mini P.E.K.K.A Void
Void Arrows Royal Recruits Wizard
Void Arrows Wizard
Void
Arrows Void
Arrows
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Mini P.E.K.K.A
Void Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Void
Arrows Wizard Void
Void
Arrows Royal Recruits Void
Arrows Wizard
Arrows Void Wizard
Void Arrows Wizard
Void Arrows
Arrows Wizard
Wizard Void
Mini P.E.K.K.A Void
Void Arrows Wizard
Void Arrows
Arrows Wizard
Goblin Gang Royal Recruits Void
Arrows Wizard
Arrows
Void Goblin Gang Mini P.E.K.K.A Wizard
Arrows Wizard
Void Arrows
Royal Recruits
Goblin Gang Royal Recruits
Void
Void Royal Recruits

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