My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Giant Skeleton Phoenix Magic Archer Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton Phoenix Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Clone Giant Skeleton Phoenix Night Witch
Giant Snowball
Skeletons Royal Recruits Clone Lumberjack Night Witch
Zap
Skeletons Clone Night Witch
Barbarian Barrel
Skeletons Royal Recruits Clone Giant Skeleton Magic Archer Lumberjack Night Witch
The Log
Skeletons Royal Recruits Clone Giant Skeleton Lumberjack
Earthquake
Skeletons Clone
Arrows
Skeletons Royal Recruits Clone Night Witch
Royal Delivery
Skeletons Royal Recruits Clone Giant Skeleton Magic Archer Lumberjack Night Witch
Fireball
Clone Magic Archer Lumberjack Night Witch
Poison
Royal Recruits Clone Phoenix Magic Archer Night Witch
Lightning
Phoenix Magic Archer Lumberjack Night Witch
Rocket
Phoenix Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Clone Phoenix Magic Archer Lumberjack Night Witch Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Clone Phoenix Magic Archer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Recruits
Clone Magic Archer Lumberjack
Clone
Giant Skeleton Night Witch Royal Recruits Phoenix Magic Archer Lumberjack
Giant Skeleton
Clone Magic Archer Lumberjack Night Witch
Phoenix
Clone
Magic Archer
Royal Recruits Clone Giant Skeleton Lumberjack
Lumberjack
Royal Recruits Clone Giant Skeleton Magic Archer Night Witch
Night Witch
Clone Giant Skeleton Lumberjack

Defense Synergies 0 9

Skeletons
Giant Skeleton Phoenix Magic Archer Lumberjack Night Witch
Royal Recruits
Clone
Giant Skeleton
Skeletons Magic Archer Lumberjack
Phoenix
Skeletons
Magic Archer
Skeletons Giant Skeleton Lumberjack Night Witch
Lumberjack
Skeletons Giant Skeleton Magic Archer
Night Witch
Skeletons Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Magic Archer
Lumberjack Skeletons Royal Recruits Phoenix Night Witch
Lumberjack Skeletons Royal Recruits Giant Skeleton Night Witch
Royal Recruits Lumberjack Night Witch Skeletons Phoenix
Royal Recruits Giant Skeleton Lumberjack
Skeletons Magic Archer Lumberjack Night Witch
Phoenix Magic Archer Night Witch
Royal Recruits Giant Skeleton Phoenix Magic Archer
Skeletons Royal Recruits Phoenix Lumberjack Night Witch
Skeletons Royal Recruits Giant Skeleton Phoenix Lumberjack Night Witch
Skeletons Royal Recruits Giant Skeleton Magic Archer Lumberjack Night Witch
Phoenix Magic Archer Night Witch
Royal Recruits Lumberjack Night Witch Skeletons Giant Skeleton
Royal Recruits Magic Archer Lumberjack Night Witch
Royal Recruits Phoenix Lumberjack
Royal Recruits Lumberjack
Skeletons Royal Recruits Lumberjack Night Witch
Royal Recruits Magic Archer Lumberjack Night Witch
Royal Recruits Giant Skeleton Magic Archer Lumberjack
Royal Recruits Phoenix Lumberjack
Royal Recruits Giant Skeleton Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Skeletons Giant Skeleton
Phoenix Magic Archer Lumberjack
Royal Recruits Giant Skeleton Lumberjack Skeletons
Royal Recruits Giant Skeleton Lumberjack Phoenix Night Witch
Royal Recruits Giant Skeleton Skeletons Phoenix Lumberjack Night Witch
Skeletons Magic Archer
Royal Recruits Skeletons Giant Skeleton Phoenix Lumberjack Night Witch
Giant Skeleton Royal Recruits Phoenix Lumberjack
Royal Recruits Giant Skeleton Skeletons Phoenix Magic Archer
Royal Recruits Skeletons Phoenix
Royal Recruits Giant Skeleton Phoenix Lumberjack
Royal Recruits Giant Skeleton Phoenix
Royal Recruits Giant Skeleton Skeletons Lumberjack Night Witch
Royal Recruits Magic Archer
Royal Recruits Phoenix Skeletons Giant Skeleton Magic Archer Lumberjack Night Witch
Royal Recruits Giant Skeleton Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Giant Skeleton
Magic Archer
Giant Skeleton Magic Archer
Royal Recruits Giant Skeleton
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Lumberjack Night Witch
Royal Recruits Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Royal Recruits
Night Witch
Magic Archer
Magic Archer
Giant Skeleton Magic Archer Night Witch
Royal Recruits
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Night Witch
Night Witch
Magic Archer Night Witch
Magic Archer
Giant Skeleton
Magic Archer
Royal Recruits Magic Archer Night Witch
Magic Archer
Magic Archer Lumberjack
Magic Archer
Giant Skeleton
Royal Recruits
Royal Recruits Giant Skeleton Magic Archer
Magic Archer
Royal Recruits Giant Skeleton Magic Archer

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