My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Elixir Golem Goblin Cage Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Elixir Golem Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Skeleton Army Phoenix
Giant Snowball
Royal Recruits Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Royal Recruits Elixir Golem Goblin Cage Skeleton Army
The Log
Royal Recruits Elixir Golem Goblin Cage Skeleton Army
Earthquake
Elixir Golem Goblin Cage Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Elixir Golem Goblin Cage Skeleton Army
Fireball
Elixir Golem Goblin Cage Skeleton Army
Poison
Royal Recruits Elixir Golem Goblin Cage Skeleton Army Phoenix
Lightning
Ice Golem Goblin Cage Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits Ice Golem Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Royal Delivery Elixir Golem Skeleton Army Goblin Cage Phoenix Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Royal Delivery Elixir Golem Skeleton Army

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Royal Recruits
Ice Golem
Ice Golem
Royal Recruits
Elixir Golem
Goblin Cage
Skeleton Army
Phoenix
Mega Knight

Defense Synergies 0 11

Royal Delivery
Royal Recruits Ice Golem Goblin Cage Skeleton Army Phoenix Mega Knight
Royal Recruits
Royal Delivery Skeleton Army
Ice Golem
Royal Delivery Phoenix Mega Knight
Elixir Golem
Goblin Cage
Royal Delivery Skeleton Army Phoenix
Skeleton Army
Royal Delivery Royal Recruits Goblin Cage
Phoenix
Royal Delivery Ice Golem Goblin Cage
Mega Knight
Royal Delivery Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Goblin Cage
Skeleton Army Royal Delivery Royal Recruits Goblin Cage Phoenix Mega Knight
Goblin Cage Skeleton Army Mega Knight Royal Delivery Royal Recruits
Royal Recruits Goblin Cage Skeleton Army Phoenix Mega Knight
Royal Delivery Royal Recruits Goblin Cage Skeleton Army Mega Knight
Royal Delivery Skeleton Army Mega Knight
Royal Delivery Goblin Cage Phoenix
Royal Recruits Ice Golem Goblin Cage Phoenix Mega Knight
Royal Recruits Goblin Cage Skeleton Army Phoenix
Skeleton Army Royal Delivery Royal Recruits Ice Golem Phoenix Mega Knight
Skeleton Army Royal Delivery Royal Recruits Ice Golem Mega Knight
Royal Delivery Phoenix
Royal Recruits Goblin Cage Skeleton Army Mega Knight Royal Delivery
Skeleton Army Mega Knight Royal Delivery Royal Recruits Goblin Cage
Royal Recruits Skeleton Army Goblin Cage Phoenix Mega Knight
Skeleton Army Royal Delivery Royal Recruits Goblin Cage Mega Knight
Mega Knight Royal Delivery Royal Recruits Goblin Cage Skeleton Army
Royal Delivery Goblin Cage Mega Knight Royal Recruits Skeleton Army
Royal Delivery Goblin Cage Royal Recruits Ice Golem Mega Knight
Royal Recruits Goblin Cage Phoenix
Royal Recruits Skeleton Army Mega Knight Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight Royal Delivery Ice Golem Goblin Cage
Royal Delivery Ice Golem Phoenix Mega Knight
Royal Delivery Royal Recruits Skeleton Army Mega Knight Ice Golem Goblin Cage
Royal Recruits Skeleton Army Mega Knight Royal Delivery Ice Golem Goblin Cage Phoenix
Royal Recruits Royal Delivery Goblin Cage Skeleton Army Phoenix Mega Knight
Royal Delivery Ice Golem
Royal Delivery Royal Recruits Skeleton Army Ice Golem Goblin Cage Phoenix
Mega Knight Royal Delivery Royal Recruits Goblin Cage Skeleton Army Phoenix
Royal Delivery Royal Recruits Goblin Cage Mega Knight Ice Golem Skeleton Army Phoenix
Royal Recruits Royal Delivery Goblin Cage Skeleton Army Phoenix
Mega Knight Royal Recruits Goblin Cage Phoenix
Royal Recruits Skeleton Army Mega Knight Royal Delivery Goblin Cage Phoenix
Royal Delivery Royal Recruits Skeleton Army Mega Knight Ice Golem Goblin Cage
Royal Recruits Goblin Cage Skeleton Army Mega Knight
Royal Recruits Skeleton Army Phoenix Royal Delivery Ice Golem Goblin Cage
Mega Knight Royal Delivery Royal Recruits Ice Golem Goblin Cage Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem
Royal Recruits Ice Golem
Mega Knight
Ice Golem
Ice Golem
Royal Recruits
Ice Golem
Ice Golem
Royal Recruits Mega Knight
Mega Knight
Mega Knight
Mega Knight
Royal Recruits
Ice Golem Mega Knight
Mega Knight
Ice Golem
Mega Knight
Mega Knight
Royal Recruits Skeleton Army
Mega Knight
Ice Golem
Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Mega Knight

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