My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Royal Ghost Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram
Giant Snowball
Royal Recruits Battle Ram Little Prince
Zap
Battle Ram Little Prince
Barbarian Barrel
Royal Recruits Battle Ram Bomb Tower Royal Ghost Little Prince
The Log
Royal Recruits Battle Ram Little Prince
Earthquake
Bomb Tower
Arrows
Royal Recruits Little Prince
Royal Delivery
Royal Recruits Battle Ram Royal Ghost Mother Witch Little Prince
Fireball
Battle Ram Bomb Tower Mother Witch Little Prince
Poison
Royal Recruits Bomb Tower Mother Witch Little Prince
Lightning
Battle Ram Bomb Tower Mother Witch Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Little Prince Fireball Battle Ram Bomb Tower Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Little Prince Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram Royal Ghost
Fireball
Battle Ram The Log Little Prince
Battle Ram
The Log Royal Recruits Fireball Royal Ghost Mother Witch
Bomb Tower
The Log
Battle Ram Fireball Little Prince
Royal Ghost
Royal Recruits Battle Ram Mother Witch Little Prince
Mother Witch
Battle Ram Royal Ghost
Little Prince
Fireball The Log Royal Ghost

Defense Synergies 2 8

Royal Recruits
The Log
Fireball
The Log Bomb Tower Little Prince
Battle Ram
Bomb Tower
The Log Fireball
The Log
Fireball Bomb Tower Royal Recruits Royal Ghost Mother Witch Little Prince
Royal Ghost
The Log Mother Witch Little Prince
Mother Witch
The Log Royal Ghost
Little Prince
Fireball The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball The Log
Bomb Tower Royal Recruits The Log
Bomb Tower Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Fireball Bomb Tower The Log
Fireball The Log Bomb Tower Royal Ghost Mother Witch
Fireball Bomb Tower Little Prince
Royal Recruits Fireball Bomb Tower The Log
Royal Recruits Bomb Tower
Royal Recruits Royal Ghost Little Prince
Mother Witch Royal Recruits Fireball Bomb Tower The Log Royal Ghost
Fireball
Royal Recruits Bomb Tower Fireball The Log
Fireball Bomb Tower Royal Recruits The Log Royal Ghost
Royal Recruits Bomb Tower
Bomb Tower Royal Recruits Fireball The Log
Bomb Tower Royal Recruits Fireball
Fireball Bomb Tower Royal Recruits The Log Royal Ghost Little Prince
Bomb Tower The Log Royal Recruits Fireball Royal Ghost Mother Witch Little Prince
Royal Recruits Bomb Tower
Royal Recruits Royal Ghost Fireball Bomb Tower The Log Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Royal Ghost
Fireball Bomb Tower The Log Royal Ghost
Royal Recruits Bomb Tower The Log
Royal Recruits Fireball The Log
Royal Recruits
Fireball Mother Witch Bomb Tower
Royal Recruits Fireball Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Fireball Bomb Tower The Log
Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Fireball The Log
Royal Recruits Fireball Bomb Tower
Royal Recruits Fireball Bomb Tower
Royal Recruits Fireball Bomb Tower The Log Little Prince
Royal Recruits Fireball Bomb Tower The Log Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Royal Recruits Fireball The Log
Fireball The Log
Fireball Mother Witch
The Log
Fireball The Log
Fireball The Log
Fireball
Royal Recruits Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log
Fireball
Fireball The Log
Fireball The Log Mother Witch Little Prince
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
The Log Mother Witch Fireball Little Prince
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball Mother Witch Little Prince
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Royal Recruits Fireball
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
Royal Recruits
Royal Recruits Fireball The Log
Fireball
Royal Recruits Fireball The Log Royal Ghost Little Prince

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